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Adventure Conference 2007

This years Adventure Conference is taking place next week, starting Wednesday the 28th 17.00 GMT to be exact. As this is an online event everyone interested can participate!

Frictional Games will be there and have a presentation time slot on Thursday the 29th between 19.00 and 21.00 GMT. The topic of the day will of course be Penumbra: Black Plague and you can look forward to getting some new info on the game as well as some media.

During the time slot it will be possible for you to ask us questions as well, so if you have any be sure to join in and make it an interesting event for us all!

See you there!

P.S Have you seen the recently released screenshot from Penumbra: Black Plaugue?

*edit* Make that six screenshots.

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Penumbra: Black Plague to be published worldwide Q1 2008

Paradox Interactive seize publishing rights for Penumbra sequel Penumbra: Black Plague to be published worldwide next year

New York, USA (September 13, 2007) - Paradox Interactive announced today that the company has secured the publishing rights to Penumbra: Black Plague. The highly anticipated final chapter in the Penumbra story will thrust players into a creepy environment of horror, as they are challenged in this unique action adventure experience.

"Penumbra: Overture has been referred to as the scariest adventure game to appear in years, and with Penumbra: Black Plague, the developers have managed to push the boundaries of horror even further, said Fredrik Wester, Executive Vice President of Paradox Interactive". "Their unique and innovative approach to gaming adventures made Penumbra a fan and media favorite and we are convinced that Penumbra: Black Plague will have an even bigger impact on the gaming community".
"Penumbra: Black Plague is horrific, life-like, interactive and unique and we are thrilled to be working with Paradox Interactive to introduce this game to a worldwide audience, said Jens Nilsson, Co-Founder Frictional Games". "We've worked with Paradox in the past and their support for our vision and ideas has made it possible for us to keep on developing games that we believe in."

Penumbra: Black Plague is scheduled for release during Q1, 2008.


For more information regarding the new publisher and this last installment of Penumbra visit our forum.

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Penumbra: Overture with HaptX coming soon.

Reachin Technologies and Frictional Games announces the release of the HaptX(tm) enabled version of Penumbra: Overture - Episode One. Stockholm, Sweden August 20, 2007 - Reachin Technologies and Frictional Games announces the release of the HaptX(tm) enabled version of Penumbra: Overture - Episode 1. Penumbra: Overture is a first person adventure game which focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide the main character Philip on his quest to unravel the past. HaptX(tm) is a state-of-the art Haptics Engine, enabling the game player to actually feel and physically interact with the game environment and everything that he or she sees on screen.
"We immediately saw the huge potential of using HaptX in Penumbra Overture as soon as game was initially released. The actual game play, based on exploration, immersion and puzzles along with the extensive use of physics was a perfect fit for giving the player the means of physically interacting and experiencing the environment. I definitely feel that we have established a new milestone within computer games and how these are experienced", says Mats Lordin, CEO of Reachin Technologies. "
"We thought that HaptX combined with the Novint Falcon would fit very well with game-play mechanics of Penumbra: Overture. Since the start of the project we always thought the mouse lacked one dimension, and now we can get that along with a sense of touch as well, which is really cool", says Thomas Grip, co-founder of Frictional Games.
The new release of Penumbra Overture - Episode One will be displayed at GC Leipzig (August 23 - 26) and at the Tokyo Game Show (September 20 - 23). The game will soon also be available for purchase to owners of the Novint Falcon (www.novint.com). About HaptX(tm) - (www.haptx.com) HaptX(tm) provides the ability to feel computer generated objects on screen through specialized hardware such as the Novint Falcon. HaptX(tm) enables the player of the game to feel the details of the objects actual attributes such as surface textures, material characteristics and weight in an unprecedented realistic way. It also allows the user to physically experience any game in genuine 3D since all objects can be touched and sensed freely in all three dimensions including the ability to touch and feel the top, bottom or the back side of any object. HaptX(tm) integrates seamlessly with existing game and physics engines and presents endless exciting new possibilities in terms of the user experience and the intrigues and plots that can be created in both existing games as well as games of the future. About Penumbra: Overture - (www.penumbra-overture.com) Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilizing cutting edge technology, it also has an advanced physics system which allow for a never before seen environment interaction. The player can open drawers, pull levers, pick up objects and more using natural 3D device movements, creating a unique and highly interactive and immersive game world. About Reachin Technologies Reachin Technologies has developed state-of-the-art haptic enabled tools and applications since its inception in 1997. The company, based in Stockholm, Sweden, has extensive experience within MediTech and advanced R&D world wide. The company's newly released product HaptX(tm) embeds 10 years of development and know-how into a product and technology now available for the consumer entertainment market. About Frictional Games Frictional Games is a Swedish game developer with focus on creating innovative titles using their own IP and technology. Founded in 2006, Frictional Games has so far released Penumbra: Overture which was praised for its creative use of physics and strong horror atmosphere. Exhibitions and Events HaptX and Penumbra: Overture will be exhibited and displayed to the public at GC Leipzig (Leipzig, Germany, August 23 - 26) and Tokyo Game Show (Tokyo, Japan, September 20 - 23). For more information on HaptX(tm) please visit www.haptx.com. For further information on Penumbra Overture please visit www.penumbra-overture.com. Discuss this article in the forum.

Penumbra: Overture updated to 1.0.2

Good news for users of Vista and ATI cards, the new 1.0.2 patch for Penumbra: Overture fixes some very important issues and makes the game run as intended on Vista.

Along with other fixes it also includes the 1.0.1 patch, see below for full list of changes. Get the 1.0.2 patch!

If you didn't know already, you can now play the game on Linux and the demo is available for Mac with the full release coming soon!

- BumpSpec* changed to saturate w coord of BumpVec. Fixes strangeness on ATI with specular.
- Diffuse_Color_vp.cg was given 4d Color. Fixes disappering alpha geometry.
- Fixed strangness on ATI in shader quality Medium
- Fixed strangness on ATI in shader quality Low
- Attenuation bug for Low and Medium shader fixed.
- Minor misc other changes

- Keypad works after switching interact / examine buttons in settings.
- Shortcut key can be used to look at blank note.
- Jump + Tab does not increase jump height.
- Entering a map where a worm has appeared no longer result in crash.
- Cannot exit chemical storage after worm enters any longer.
- Updated BlackBox to give better information on crashes.
- Update StickAreas, hopefully solving cable bug.
- Updated MotionBlur.
- Added crosshair as an option.
- Fixed personal task not removed properly.
- Fixed lag issue with boulder in water cave.
- OpenAL fixes, SoundBlaster X-Fi/Audigy should be more compatible now.
- Ladders less prone to let the player fall of when exiting.
- Minor level and event fixes.

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This weeks mixed reviews, enjoy!

GamersHell logo "Penumbra: Overture will surely strike a chord with fans of adventure and horror games. And even if you're not crazy about those genres, I'd still suggest downloading the demo and giving it a try." -GamersHell.com.

GameZone logo "When it comes to being scary, Penumbra delivers." -Gamezone.com.

Gamechronicles logo "While scary games are certainly nothing new to the industry, they have done a good job of perfecting their craft of causing me to unexpectedly change my underwear, and Penumbra: Overture is definitely no exception to this trend." -Gamechronicles.com.

PClife hu logo A Hungarian review at PCLife.hu.

Gamesradar it logo An Italian review at Gamesradar.it.

Gameplay logo Watch the Swedish game show Gameplay for their review.

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