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Penumbra: Overture website & publisher announced

Today we launch the new Penumbra: Overture web-site. It's a small but informative site that will keep you up-to-date with the latest information, media and happenings regarding Penumbra: Overture.

We are also happy to announce that we have found and agreed with a publisher to release Penumbra: Overture in stores world wide. Publishing and distribution will be handled by Lexicon Entertainment, a rocket in the publishing market and with a good track record for independent titles. We are extremely happy and excited by this partnership.

Penumbra: Overture will be released as episodes, the first scheduled for a Q1 2007 release and will retail around €19.99(≈$25). The game will also be available for digital distribution, details on availability and price is yet to be determined.

We also have three new screens from Penumbra: Overture, larger versions are available at the official Penumbra: Overture site.

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New blog post, some reviews and more importantly...

For all those craving to take a closer look at the inner workings of Penumbras engine, HPL, there is now a new blog post.

This particular blog post takes a listen to how the audio works for the physics engine. It's something we spent quite some time developing and it's also a feature not really well-developed in many physics powered games.

We also have two new reviews to report about, one over at Christ Centred Game Reviews and the other at the popular independent site GameTunnel.

Last but not least... We are very happy to be able to show some of the great work done by our associate Edward. Who is Edward you say? It's the fellow doing the ports to Linux and OSX!

We'll let the following two screens speak for themselves, rest assured OS X is not far behind.

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Media round-up & developers wiki is back

After over a month of hoping we can gladly report that our developers wiki is back up and running. It's a vital source of information for those interested in creating modifications for Penumbra and as important to us as we use it in our everyday work. Those interested should take the time to visit the HPLwiki and see what it's all about. If you register you are also able to contribute content!

We have a couple of reviews and interviews to report about:

Mod DB -Review, English.
RunTime -Review, English.
PCM -Review, Dutch.
Au-Ja! -Review & walkthrough, German.

FiringSquad -Interview, English.

Penumbra: Overture
There are additional interviews coming in magazines, watch our for PC Zone if you are in the UK and GameZone for all Brazilians. Additional online interviews should be published soon and stay tuned for more information regarding Penumbra: Overture.

Penumbra - Overture

We proudly announce that a commercial version of Penumbra, named Penumbra - Overture, is in the works.

Penumbra is an innovative first person horror game utilizing physics for interaction and puzzles. The game is set on Greenland where the protagonist searches for information regarding his late father. Previously released as a tech demo, Penumbra gained over a quarter of a million downloads world wide. It has been very well received and called one of the scariest games ever.

Penumbra - Overture will feature major updates in both gameplay and graphics. Gameplay additions include a melee combat system, greatly improved AI and more stable physics. The already powerful graphics engine will boost even more next-generation features creating a very realistic experience. Notable features include full real-time lighting, motion blur, depth of field and advanced fogging.

Right now we are looking for a publisher and plan to release Penumbra - Overture sometime in 2007.

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It's a scientific fact

We have had our suspicions and finally after much research, calculations and chart drawing we now have the proof.

Penumbra is the most downloaded horror game of all time!

As you can see in the following screen capture Penumbra holds the first place, beating games released during the previous century. Take note how the top three games are also quite the giants compared to the fourth and the rest of the "wannabe horror games". We thank download.com for providing us with this highly reliable and very well executed data to strengthen our research.


On a more serious note, Thomas have posted a new blog taking a deep dive into the problematic world of fog effects. Also, you can expect an announcement in the very near future. We'll return with more information!
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