Monsters and Prop/Body force - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Monsters and Prop/Body force (/thread-11385.html) |
Monsters and Prop/Body force - Your Computer - 11-17-2011 Has anyone attempted to make a monster jump or send it flying across the map? I have, but AddPropForce and AddBodyForce doesn't seem to work. I figured that it could be due to the entity not having a "body," but adding a body to the monster in the model editor caused the monster to become invisible in game though it was still capable of following the path nodes and colliding with areas. I have a couple of ideas to get a similar effect, but has anyone attempted making a monster jump? RE: Monsters and Prop/Body force - flamez3 - 11-17-2011 Not sure I'm skilled enough to talk about this but; I have noticed some times that when you make a monster spawn above something, he will spawn on the ground (I'm not completely sure). Maybe because it doesn't have any weight to him. Like an entity such as a box spawns above the ground and falls with gravity. The enemy does not; maybe thats why you cant make him jump? RE: Monsters and Prop/Body force - Apjjm - 11-18-2011 I have attempted making a monster jump but never really got around the fact the enemy body is essentially similar to that of the player. The only way I have found to make it jump is to use a custom block_box with only collide character on and spawn it below the enemy transiently, forcing the enemy into the air - which is okay for the odd scripted spot but very hackish - you could perhaps improve this slightly by adding a slider joint and effectively making it a spring-board by applying the force to the block. |