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The one-week Environment #2 Finished! - Printable Version

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RE: The one-week Environment #2 - Rapture - 10-12-2013

Day 2 WIP update...
Spoiler below!
[Image: jgig.jpg]



RE: The one-week Environment #2 - DamnNoHtml - 10-12-2013

If you get the lighting right that could look very awesome Rapture.


RE: The one-week Environment #2 - ClayPigeon - 10-12-2013

Don't know why, but this map reminds me of old games like mario or sonic O_o


RE: The one-week Environment #2 - The chaser - 10-12-2013

(10-12-2013, 05:43 AM)Rapture Wrote: Day 2 WIP update...
Spoiler below!
[Image: jgig.jpg]

Personally, if it was dawn it would look much better (just my opinion)

Also, that tree you have there, at the left... it's cool, but I don't know, there's something I don't like much (like the planes that come out of it)

Here's my contribution, I will decorate it more later:

[Image: AHrRXdw.png]

There are a few lighting artifacts, but I have taken the pic so they aren't seen Smile


RE: The one-week Environment #2 - Rapture - 10-12-2013

Lighting will be the last day or hour I do on the map.

I'm limited on Skyboxes because I don't know how to make my own. So I'm stuck atm with the bright/cloudy skybox I have right now.


RE: The one-week Environment #2 - The chaser - 10-12-2013

(10-12-2013, 02:49 PM)Rapture Wrote: Lighting will be the last day or hour I do on the map.

I'm limited on Skyboxes because I don't know how to make my own. So I'm stuck atm with the bright/cloudy skybox I have right now.

The SkyBox I used is the Material Editor skybox, located in "Editor<Textures<CubemapDefault" and it gives a good dawn-esque feeling, so you can try it Smile

Ehem:

By the moment, for my screenshot, I have done this:

I have modelled everything in Blender. The landscape and the church. The textures are from CGTextures.

-To paint the stone path, I have used the texture paint mode in Blender, and I painted all the stone. To give it a more blending feeling, I painted some grass on it too, but with less strenght.

Please note that the church doesn't have a door yet, and it doesn't have windows either, as I will make different models for them:

http://www.mediafire.com/?je2mtsm13f7jaxw


RE: The one-week Environment #2 - JonnyAnomaly - 10-12-2013

Nice tutorial I saw on skybox creation the other day

http://www.youtube.com/watch?v=jAC1Wtp0RFI


RE: The one-week Environment #2 - Rapture - 10-12-2013

Spoiler below!
(10-12-2013, 03:41 PM)The chaser Wrote:
(10-12-2013, 02:49 PM)Rapture Wrote: Lighting will be the last day or hour I do on the map.

I'm limited on Skyboxes because I don't know how to make my own. So I'm stuck atm with the bright/cloudy skybox I have right now.

The SkyBox I used is the Material Editor skybox, located in "Editor<Textures<CubemapDefault" and it gives a good dawn-esque feeling, so you can try it Smile

Ehem:

By the moment, for my screenshot, I have done this:

I have modelled everything in Blender. The landscape and the church. The textures are from CGTextures.

-To paint the stone path, I have used the texture paint mode in Blender, and I painted all the stone. To give it a more blending feeling, I painted some grass on it too, but with less strenght.

Please note that the church doesn't have a door yet, and it doesn't have windows either, as I will make different models for them:

http://www.mediafire.com/?je2mtsm13f7jaxw

@Chaser - Can you take some screenshots and upload them instead of the entire map?


RE: The one-week Environment #2 - Daemian - 10-12-2013

I assume my entry is fine? cause no one said i should change anything. ^^


RE: The one-week Environment #2 - The chaser - 10-12-2013

(10-12-2013, 06:55 PM)Rapture Wrote:
Spoiler below!
(10-12-2013, 03:41 PM)The chaser Wrote:
(10-12-2013, 02:49 PM)Rapture Wrote: Lighting will be the last day or hour I do on the map.

I'm limited on Skyboxes because I don't know how to make my own. So I'm stuck atm with the bright/cloudy skybox I have right now.

The SkyBox I used is the Material Editor skybox, located in "Editor<Textures<CubemapDefault" and it gives a good dawn-esque feeling, so you can try it Smile

Ehem:

By the moment, for my screenshot, I have done this:

I have modelled everything in Blender. The landscape and the church. The textures are from CGTextures.

-To paint the stone path, I have used the texture paint mode in Blender, and I painted all the stone. To give it a more blending feeling, I painted some grass on it too, but with less strenght.

Please note that the church doesn't have a door yet, and it doesn't have windows either, as I will make different models for them:

http://www.mediafire.com/?je2mtsm13f7jaxw

@Chaser - Can you take some screenshots and upload them instead of the entire map?

It isn't the entire map, it has the landscape model and the church model. Everything that is in the download already appears in the screenshot Wink

(10-12-2013, 07:42 PM)Amn Wrote: I assume my entry is fine? cause no one said i should change anything. ^^

Your entry is VERY COOL, Amn. The only thing I see is that maybe water should be more cystaline, and less blue. Also, I would make the water reflections weaker, as there's already a lot of light (when you are in the beach, for example, even with a lot of water and sun, you don't see the water reflections in any object nearby).