The one-week Environment #2 Finished! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: The one-week Environment #2 Finished! (/thread-23526.html) |
RE: The one-week Environment #2 - Rapture - 10-12-2013 Day 2 WIP update... Spoiler below!
RE: The one-week Environment #2 - DamnNoHtml - 10-12-2013 If you get the lighting right that could look very awesome Rapture. RE: The one-week Environment #2 - ClayPigeon - 10-12-2013 Don't know why, but this map reminds me of old games like mario or sonic O_o RE: The one-week Environment #2 - The chaser - 10-12-2013 (10-12-2013, 05:43 AM)Rapture Wrote: Day 2 WIP update... Personally, if it was dawn it would look much better (just my opinion) Also, that tree you have there, at the left... it's cool, but I don't know, there's something I don't like much (like the planes that come out of it) Here's my contribution, I will decorate it more later: There are a few lighting artifacts, but I have taken the pic so they aren't seen RE: The one-week Environment #2 - Rapture - 10-12-2013 Lighting will be the last day or hour I do on the map. I'm limited on Skyboxes because I don't know how to make my own. So I'm stuck atm with the bright/cloudy skybox I have right now. RE: The one-week Environment #2 - The chaser - 10-12-2013 (10-12-2013, 02:49 PM)Rapture Wrote: Lighting will be the last day or hour I do on the map. The SkyBox I used is the Material Editor skybox, located in "Editor<Textures<CubemapDefault" and it gives a good dawn-esque feeling, so you can try it Ehem: By the moment, for my screenshot, I have done this: I have modelled everything in Blender. The landscape and the church. The textures are from CGTextures. -To paint the stone path, I have used the texture paint mode in Blender, and I painted all the stone. To give it a more blending feeling, I painted some grass on it too, but with less strenght. Please note that the church doesn't have a door yet, and it doesn't have windows either, as I will make different models for them: http://www.mediafire.com/?je2mtsm13f7jaxw RE: The one-week Environment #2 - JonnyAnomaly - 10-12-2013 Nice tutorial I saw on skybox creation the other day http://www.youtube.com/watch?v=jAC1Wtp0RFI RE: The one-week Environment #2 - Rapture - 10-12-2013 Spoiler below!
RE: The one-week Environment #2 - Daemian - 10-12-2013 I assume my entry is fine? cause no one said i should change anything. ^^ RE: The one-week Environment #2 - The chaser - 10-12-2013 (10-12-2013, 06:55 PM)Rapture Wrote: It isn't the entire map, it has the landscape model and the church model. Everything that is in the download already appears in the screenshot (10-12-2013, 07:42 PM)Amn Wrote: I assume my entry is fine? cause no one said i should change anything. ^^ Your entry is VERY COOL, Amn. The only thing I see is that maybe water should be more cystaline, and less blue. Also, I would make the water reflections weaker, as there's already a lot of light (when you are in the beach, for example, even with a lot of water and sun, you don't see the water reflections in any object nearby). |