Dev mode help? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Dev mode help? (/thread-27013.html) |
Dev mode help? - Spazatron - 10-28-2014 I'm loading the debug menu (menu that's opened with F1) while I'm testing my custom story. I need this so that if I make any changes to scripts or maps, I can quickly reload them. But it resets my variables, so scripts get all messed up. For example, if I reload a particular map, the game thinks the whole game has been reloaded and it puts me to the start of the game and the intro starts playing. Is there a way to make it not reset the entire script? It's annoying as I have to keep replaying the story from the map before the one I'm testing, and even then sometimes new entities aren't loading properly so I have to play the story from the start which is time-consuming. RE: Dev mode help? - Kreekakon - 10-28-2014 Put in random tibbits of script, or disable certain areas of script temporarily just for testing purposes so that you can more easily emulate a level the way that you want to test it at the current moment. RE: Dev mode help? - FlawlessHappiness - 10-28-2014 Quick map reload? Also if(ScriptDebugOn() == true) { //DO STUFF WHEN TESTING } RE: Dev mode help? - Mudbill - 10-28-2014 Yes, as Flawless here stated, you should add something alone the lines of PHP Code: if(!ScriptDebugOn()) { //If debug mode is disabled: |