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Church Names in Brennenburg's Rooms - Printable Version

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Church Names in Brennenburg's Rooms - JohnwarrenDailey - 03-07-2016

The setting of the first Amnesia video game is Brennenburg Castle. Some levels are named pretty straightforward--Rainy Hall, Wine Cellar, Orb Chamber, Back Hall, that sort of thing.

But then came more obscure names--Choir, Nave and Transept. I googled them up to see if this was actual architecture. Well, they all are, but what struck me odd was that the Choir, the Nave and the Transept were rooms inside a church! And looking at the whole map of Brennenburg, it'd seem that the locations don't match the given names:

https://www.frictionalgames.com/forum/attachment.php?aid=2984

So the question is, why were some rooms given names of church architecture?


RE: Church Names in Brennenburg's Rooms - Slanderous - 03-07-2016

Why not?


RE: Church Names in Brennenburg's Rooms - JohnwarrenDailey - 03-07-2016

(03-07-2016, 07:14 PM)Green Manalishi Wrote: Why not?

It doesn't make sense, that's why not.


RE: Church Names in Brennenburg's Rooms - Spelos - 03-07-2016

Well,
I would say that castles (in general) were actually a little bit more than just fortification. It is obvious that people lived there for long periods of time. That's why there are your typical kitchens and wine cellars.

In that time period, Christianity is very prominent especially among high social status people. Usually, the king or the ruler were often thought as very close to the God.

It would make sense for Christian people, living in a castle like Brennenburg, to have a place where they could prey.

You, however, have a point about those places not looking really like the places they're called after. In that sense, Alexander himself, has to refer to those places somehow. He is out of this world and therefore, his terminology would not make sense to anyone and so he might have called the places something they kinda look like and other people can understand.

But then again... I'm no expert.