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Subject 16 [WIP Story] **Updated 23/1-11** - Printable Version

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Subject 16 [WIP Story] **Updated 23/1-11** - Neatherblade - 01-08-2011

My story is little inspired by the Resident Evil series.

NEW UPDATE **23/1-11
New Screenshots

NEW UPDATE **12/1-11**
New Screenshots


RE: Subject 16 [WIP Story] - kailip - 01-08-2011

It looks nice. looking forward to it ;D


RE: Subject 16 [WIP Story] - Sel - 01-08-2011

1) Your spotlights in the first room are upside down.

2) Don't have monster encounters in brightly lit rooms, even if they're going to fade to smoke, which is a great effect, but it's totally ruined by him being fully visible, and you being able to get a great look at the creep while he slowly walks up to you and dissapears.

3) Look at some castle floor plans, you have what looks like a pretty main hall, immediately connected to a sewer. Try to be logical with your environments and designs.

Otherwise, from what I see so far your areas are constructed creatively and look pretty good, even if they are a tad too well lit for this.


RE: Subject 16 [WIP Story] - Tottel - 01-09-2011

What Sel said + you already show a major spoiler in that video (the monster). I already knew that was going to happen since you didn't even bother running away from it. :/


RE: Subject 16 [WIP Story] - DIGI Byte - 01-09-2011

Looks boring, I'm disappointed.
Sorry.


RE: Subject 16 [WIP Story] - Neatherblade - 01-09-2011

That monster was just a test script since i have never done scripts before. I have been reworking some areas and done new scripts, but like i have said its all work in progress...


RE: Subject 16 [WIP Story] - Gunslingerjh - 01-10-2011

Do I see a reference to Assassins creed ? ;-)


RE: Subject 16 [WIP Story] - Neatherblade - 01-12-2011

Check the first post


RE: Subject 16 [WIP Story] **Updated 12/1-11** - Sexbad - 01-14-2011

Very, very nice looking update man


RE: Subject 16 [WIP Story] **Updated 12/1-11** - Neatherblade - 01-23-2011

Check first post