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Callback for when Enemy stops looking for you - Printable Version

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Callback for when Enemy stops looking for you - sgthale - 08-21-2011

Is there such a function called when the monster stops looking for you because you escaped and/or he cant find you?Also if he runs out of navigation nodes


RE: Callback for when Enemy stops looking for you - Your Computer - 08-21-2011

The level editor allows you to specify a function name for the enemy entity. You could try using that.