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    Thread: Question about main menu changes.
Post: Question about main menu changes.

Hello :) I know that there is a way to change the position of the main menu text ( "start new game " etc ) and to change the text. But is there a way to change order of the menu entries like : Actual...
stonecutter Development Support 2 1,891 09-22-2013, 07:12 PM
    Thread: pre menu doesnt show up
Post: RE: pre menu doesnt show up

Code:Amnesia - The Dark Descent\redist\YOURMODSNAME\configIts in the right directory Code:<PreMenu skin="gui_main_menu.skin">     <Section Image="startup_fg_...
stonecutter Development Support 5 3,712 09-21-2013, 02:35 PM
    Thread: pre menu doesnt show up
Post: RE: pre menu doesnt show up

Yeah i know ... so i copied the pre_menu config from the PTEST .. and configured it to the following : Code:<PreMenu skin="gui_main_menu.skin">     <Section Image="startup...
stonecutter Development Support 5 3,712 09-21-2013, 11:40 AM
    Thread: pre menu doesnt show up
Post: pre menu doesnt show up

Hi everbody ... i started to create a fully isolated total conversion ... followed the tutorial and everything works fine except the pre menu .. i know that in the tutorial the pre menu is deactivated...
stonecutter Development Support 5 3,712 09-20-2013, 11:23 PM
    Thread: Updating script support, taking requests
Post: RE: Updating script support, taking requests

(08-27-2013, 05:04 PM)The chaser Wrote: I have a request: Besides what people have said, a keyboard sensor: When you press "T" (or any letter specified by the SCRIPTER) something will happen: void...
stonecutter Custom Stories, TCs & Mods - Development 78 77,988 08-27-2013, 06:16 PM
    Thread: A:AMFP SDK at release?
Post: RE: A:AMFP SDK at release?

(08-27-2013, 10:10 AM)Patrik Wrote: While AAMFP will not feature CS support or editors, we will update TDD to allow modders to use the new assets as well as making some other minor additions. If yo...
stonecutter General Discussion 23 18,761 08-27-2013, 04:57 PM
    Thread: A:AMFP SDK at release?
Post: RE: A:AMFP SDK at release?

If we will be able to create maps with the TDD editor and load them in AMFP ... i think there is a chance for total conversion like we can create in TDD, so every CS has to be a total conversion.
stonecutter General Discussion 23 18,761 08-25-2013, 09:25 PM
    Thread: 2013-08 Tuesday 20th, Amnesia: A Machine for Pigs Bloody Preorder
Post: RE: 2013-08 Tuesday 20th, Amnesia: A Machine for P...

Can you give me a link to the humble store ? EDIT : Found it :P http://pcgamingwiki.com/wiki/Humble_Store
stonecutter News - Announcements 54 154,668 08-20-2013, 08:17 PM
    Thread: 2013-08 Tuesday 20th, Amnesia: A Machine for Pigs Bloody Preorder
Post: RE: 2013-08 Tuesday 20th, Amnesia: A Machine for P...

I dont think there are so much changes in how the maps work due to its a modified version (2.5) of the HPL engine used in TDD (2.0) ... so there could be a chance to use the same tools ... so i did th...
stonecutter News - Announcements 54 154,668 08-20-2013, 07:34 PM
    Thread: 2013-08 Tuesday 20th, Amnesia: A Machine for Pigs Bloody Preorder
Post: RE: 2013-08 Tuesday 20th, Amnesia: A Machine for P...

Oh man i hoped for the next big modable game just like the dark descent ... :( ... some information about the possibility of total conversions ?
stonecutter News - Announcements 54 154,668 08-20-2013, 07:25 PM
    Thread: How to empty inventory.
Post: RE: How to empty inventory.

there is a way to check it : try something like that : String[] itemList = ("itemName1", "itemName2", "itemName3"); Code:String[] itemList = ("itemName1", "itemName2", "itemName3"); for(int i = 0; ...
stonecutter Development Support 10 7,233 03-10-2013, 07:26 PM
    Thread: How to empty inventory.
Post: RE: How to empty inventory.

you have to call this method for every item you have in the inventory: void RemoveItem(string& asName);
stonecutter Development Support 10 7,233 03-10-2013, 07:03 PM
    Thread: RESIDENT EVIL 2 AMNESIA EDITION
Post: RE: RESIDENT EVIL 2 AMNESIA EDITION

Quote:My intent is to make a death animation of my own, then have it disappear after a set amount of time which is quite possible to do todays afternoon i thought about it and had the exact same idea...
stonecutter Custom Stories, TCs & Mods - Development 113 106,238 03-04-2013, 10:03 PM
    Thread: RESIDENT EVIL 2 AMNESIA EDITION
Post: RE: RESIDENT EVIL 2 AMNESIA EDITION

Quote:Oh god, we like just began development, and the 3D Modeling OH THE 3D MODELING, it will take months, but we just thought we would begin announcing it that we are not giving up. We were going to ...
stonecutter Custom Stories, TCs & Mods - Development 113 106,238 03-04-2013, 09:15 PM
    Thread: RESIDENT EVIL 2 AMNESIA EDITION
Post: RE: RESIDENT EVIL 2 AMNESIA EDITION

How about the combat system ? Could you explain how you try to get a working shooting system ? i tried it on my self about 1 year ago ... http://www.frictionalgames.com/forum/thr...age-5.html [Video:...
stonecutter Custom Stories, TCs & Mods - Development 113 106,238 03-03-2013, 07:47 PM
    Thread: SC Custom Models Part II
Post: RE: SC Custom Models Part II

i am not quite sure which way i take in this CS :P ... maybe a story about the myths of the third reich and the occultism combinated with some hard facts about WWII ... but i am not sure ... its just ...
stonecutter Development Resources 9 8,232 12-13-2012, 11:56 PM
    Thread: SC Custom Models Part II
Post: RE: SC Custom Models Part II

(12-12-2012, 11:43 PM)Hirnwirbel Wrote: Aren't those the same models that are used in Return to Castle Wolfenstein? In that case they are from a commercial game, even if Enemy Territory was free...N...
stonecutter Development Resources 9 8,232 12-12-2012, 11:50 PM
    Thread: SC Custom Models Part II
Post: RE: SC Custom Models Part II

Update 12.12.2012 : Added new model "trench" created by myself Added download link for "bunker" and "trench"
stonecutter Development Resources 9 8,232 12-12-2012, 11:27 PM
    Thread: SC Custom Models Part II
Post: RE: SC Custom Models Part II

Due to the fact i am a noobie in creating models i used the models from ET ( Enemy Territory, a free to play FPS Game based on the quake 3 engine ). I just converted the models. I only created the mod...
stonecutter Development Resources 9 8,232 12-12-2012, 11:03 PM
    Thread: SC Custom Models Part II
Post: SC Custom Models Part II

So i am currently working on a custom story, set during the third reich ! So i started to convert some models from ET into .dae files and created some new entities ! First of all there are some scree...
stonecutter Development Resources 9 8,232 12-12-2012, 10:02 PM