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Thread: How to make a hint?
Post: RE: How to make a hint?
(01-31-2012, 03:45 AM)Your Computer Wrote: (01-31-2012, 03:07 AM)TheDanny942 Wrote: Sorry for my noobieness but what do you mean? I mean I know what prefixes and suffixes are, but do you mean like... |
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TheDanny942 |
Development Support
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7 |
5,621 |
01-31-2012, 03:49 AM |
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Thread: How to make a hint?
Post: RE: How to make a hint?
(01-31-2012, 03:01 AM)Your Computer Wrote: (01-31-2012, 02:47 AM)TheDanny942 Wrote: Ok guys does this look ok?
There is no prefix and suffix for GiveHint entries.Sorry for my noobieness but what d... |
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TheDanny942 |
Development Support
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7 |
5,621 |
01-31-2012, 03:07 AM |
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Thread: Amnesia custom story sett up
Post: RE: Amnesia custom story sett up
(01-30-2012, 09:30 PM)Elle1337 Wrote: Hi guys i makeing a custom story and have made all sett ups but i can don´t play it if somebody can help me i gona be very lucky.
Sorry my english.Ok, so you h... |
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TheDanny942 |
Development Support
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2 |
2,886 |
01-31-2012, 02:51 AM |
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Thread: How to make a hint?
Post: RE: How to make a hint?
Ok guys does this look ok?
.lang file
<CATEGORY Name="Messsage">
<Entry Name="Message_Run_Message">Do not attempt to fight, hide.</Entry>
</CATEGORY>
.hps file
GiveHint ("Run",... |
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TheDanny942 |
Development Support
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7 |
5,621 |
01-31-2012, 02:47 AM |
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Thread: How to make a hint?
Post: How to make a hint?
In one part of my custom story, you hear monster, noises, and a monster comes out. I want to make a message go on screen that says something like, "Quick! Find a place to hide!" So I know there is a s... |
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TheDanny942 |
Development Support
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7 |
5,621 |
01-30-2012, 05:56 AM |
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Thread: [SCRIPT] Unexpected end of File?
Post: RE: [SCRIPT] Unexpected end of File?
(01-29-2012, 07:26 AM)Tripication Wrote: AddEntityCollideCallback("Player", "Thump", "Thump, true, 1);
"make it AddEntityCollideCallback("Player", "Thump", "Thump", true, 1);
The only way I would h... |
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TheDanny942 |
Development Support
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5 |
4,337 |
01-29-2012, 07:34 AM |
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Thread: [SCRIPT] Unexpected end of File?
Post: RE: [SCRIPT] Unexpected end of File?
Gotcha, sorry that's what I thought :P
////////////////////////////
// Run first time starting map
void OnStart()
{
SetEntityPlayerLookAtCallback("wall_default_5", "Scary", true);
AddEntityCollideCall... |
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TheDanny942 |
Development Support
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5 |
4,337 |
01-29-2012, 07:23 AM |
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Thread: [SCRIPT] Unexpected end of File?
Post: [SCRIPT] Unexpected end of File?
I get that error message when I start up my map, I have double checked, nothing is wrong, and it say on the error message 86,2 so I'm assuming that means the 86th line of code is causing the problem. ... |
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TheDanny942 |
Development Support
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5 |
4,337 |
01-29-2012, 07:20 AM |
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Thread: Position a Corpse?
Post: RE: Position a Corpse?
(01-29-2012, 05:54 AM)MrBigzy Wrote: Yea, hopefully it will be an added feature to HPL3. :PYep, this is an pretty good engine, but there's always room to improve! :) |
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TheDanny942 |
Development Support
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6 |
5,002 |
01-29-2012, 06:03 AM |
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Thread: Position a Corpse?
Post: RE: Position a Corpse?
That kind of sucks :/ I guess what can you do right?
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TheDanny942 |
Development Support
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6 |
5,002 |
01-29-2012, 05:52 AM |
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Thread: Position a Corpse?
Post: Position a Corpse?
Is there any way to move the body parts around? Thanks
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TheDanny942 |
Development Support
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6 |
5,002 |
01-28-2012, 09:27 PM |
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Thread: New .hps for new map?
Post: RE: New .hps for new map?
(01-26-2012, 02:55 AM)flamez3 Wrote: You don't need another .hps for the other map if there is no scripts in it. I would use:
Quote:FadeSepiaColorTo(float afAmount, float afSpeed);
Makes the scree... |
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TheDanny942 |
Development Support
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4 |
3,327 |
01-26-2012, 02:57 AM |
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Thread: New .hps for new map?
Post: New .hps for new map?
I am currently making a custom story, and in one part, I have it so the screen goes red, and it loads another map. So my question is, do I need a new .hps for a new map? And one more thing, is there a... |
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TheDanny942 |
Development Support
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4 |
3,327 |
01-26-2012, 02:40 AM |
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Thread: .lang file help? (SOLVED)
Post: RE: .lang file help?
(01-25-2012, 03:07 AM)Tripication Wrote: (01-25-2012, 03:03 AM)TheDanny942 Wrote: (01-25-2012, 02:43 AM)Tripication Wrote: ok, ive just taken your .lang, and made a test map and put the items in... |
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TheDanny942 |
Development Support
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6 |
6,143 |
01-25-2012, 03:14 AM |
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Thread: .lang file help? (SOLVED)
Post: RE: .lang file help?
(01-25-2012, 02:43 AM)Tripication Wrote: ok, ive just taken your .lang, and made a test map and put the items in there with the exact names and it worked perfectly. everything was there.
If you hav... |
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TheDanny942 |
Development Support
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6 |
6,143 |
01-25-2012, 03:03 AM |
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Thread: .lang file help? (SOLVED)
Post: .lang file help? (SOLVED)
In my map, I had a key working, but then I tried to add a note, and now, nothing works, the key is blank, and so is the note. Can someone please tell me what I am doing wrong? Thanks so much.
<LAN... |
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TheDanny942 |
Development Support
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6 |
6,143 |
01-25-2012, 01:10 AM |
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Thread: Help
Post: RE: Help
(01-23-2012, 02:57 AM)Tripication Wrote: Yes,Anything thats not in a Syntax goes in the original voids(OnStart, OnLeave, OnEnter ect.)everything else goes in the syntax for the callback. I'm not ver... |
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TheDanny942 |
Development Support
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5 |
4,796 |
01-23-2012, 03:07 AM |
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Thread: Help
Post: RE: Help
(01-23-2012, 02:46 AM)Tripication Wrote: Ok, here you go.
void OnStart()
{
AddUseItemCallback("", "BasementDoorKey", "BasementDoor", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "... |
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TheDanny942 |
Development Support
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5 |
4,796 |
01-23-2012, 02:54 AM |
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Thread: Help
Post: Help
I need some help with my .hps file. I need to know how to separate multiple scripts (I'm an amateur I know). It keeps giving me an error message that says there was an unexpected token {. Here is my s... |
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TheDanny942 |
Development Support
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5 |
4,796 |
01-23-2012, 02:41 AM |
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Thread: Terms of Service?
Post: Terms of Service?
I am currently making a let's play of this game (scariest game I have ever played :D) and was wondering what frictionals terms of service was considering ads? I just want to know if I can put adds on ... |
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TheDanny942 |
Technical Support - Amnesia: The Dark Descent
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0 |
1,923 |
12-29-2011, 02:09 AM |