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Thread: Music not stoping when exiting level
Post: RE: Music not stoping when exiting level
(08-21-2014, 04:32 PM)Mudbill Wrote: Does OnLeave run when you "Save and exit"? I don't think it does.
Yeah I mean I really doubt it, I think its just used when switching maps and since the main men... |
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TShapeShifter |
Custom Stories, TCs & Mods
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8 |
10,843 |
08-21-2014, 05:20 PM |
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Thread: Key icon in inventory glitching
Post: RE: Key icon in inventory glitching
(08-21-2014, 05:04 PM)DnALANGE Wrote: This is NOT a custom key..
THere are 2 keys with this name.
Just grab another key and done.
I have this issue as well, just use another key.
Yeah I mean cause t... |
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TShapeShifter |
Custom Stories, TCs & Mods
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3 |
6,188 |
08-21-2014, 05:19 PM |
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Thread: Music not stoping when exiting level
Post: RE: Music not stoping when exiting level
(08-19-2014, 04:09 PM)The chaser Wrote: Just putting "StopMusic(1, 100);" in void OnLeave() works.
Didn't work for me... :/ |
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TShapeShifter |
Custom Stories, TCs & Mods
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8 |
10,843 |
08-21-2014, 03:46 AM |
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Thread: Key icon in inventory glitching
Post: Key icon in inventory glitching
Hey there! :) So I went to do a test run on my FC mod picked up a key and was surprised to see this:
[Image: http://i.imgur.com/rt2kW8G.jpg]
Any ideas what it could be guys? o:
by the way nevermind th... |
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TShapeShifter |
Custom Stories, TCs & Mods
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3 |
6,188 |
08-21-2014, 03:42 AM |
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Thread: Music not stoping when exiting level
Post: Music not stoping when exiting level
Hi there :) could someone help me with a little issue I have on my full conversion? o: when I enter the game and there is music playing on my level if I decide to save and exit to the main menu the mu... |
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TShapeShifter |
Custom Stories, TCs & Mods
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8 |
10,843 |
08-10-2014, 08:35 PM |
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Thread: Loading Screen Image
Post: RE: Loading Screen Image
(08-10-2014, 04:53 AM)Mudbill Wrote: Override the graphics folder by opening your resources.cfg file and removing the original /graphics, and then copy the entire graphics folder from the Amnesia ro... |
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TShapeShifter |
Custom Stories, TCs & Mods
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2 |
5,167 |
08-10-2014, 08:33 PM |
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Thread: Loading Screen Image
Post: Loading Screen Image
hello :) sorry but could someone help with changing the main menu loading screen image? :) I already have got a FC set up o: |
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TShapeShifter |
Custom Stories, TCs & Mods
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2 |
5,167 |
08-10-2014, 03:43 AM |
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Thread: Help on entity activation
Post: RE: Help on entity activation
(07-13-2014, 10:15 PM)Mudbill Wrote: If you need to use global variables, just change the AddLocalVarInt to AddGlobalVarInt, as well as the Set and Get versions. That's all.
wow o: seems simple :) T... |
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TShapeShifter |
Development Support
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11 |
9,106 |
07-13-2014, 10:45 PM |
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Thread: Help on entity activation
Post: RE: Help on entity activation
Guys thanks alot! :) I've managed to do it, I tried what Mudbill told me but it didn't work for some reason :-/ I then used this:
PHP Code:void OnStart(){ SetEntityPlayerIn... |
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TShapeShifter |
Development Support
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11 |
9,106 |
07-13-2014, 10:03 PM |
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Thread: Help on entity activation
Post: RE: Help on entity activation
(07-13-2014, 01:56 AM)Romulator Wrote: Yep (Only for another idea...)! Use Local Variables :)
On each note that affects your monster counter, put the code name of your script in PlayerInteractCallb... |
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TShapeShifter |
Development Support
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11 |
9,106 |
07-13-2014, 03:07 AM |
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Thread: Help on entity activation
Post: RE: Help on entity activation
(07-12-2014, 10:48 PM)MsHannerBananer Wrote: (07-12-2014, 10:26 PM)TShapeShifter Wrote: hey guys, this is probably a dumb question and much likely the answer is no but I recently have been wonderi... |
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TShapeShifter |
Development Support
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11 |
9,106 |
07-12-2014, 10:54 PM |
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Thread: Help on entity activation
Post: Help on entity activation
hey guys, this is probably a dumb question and much likely the answer is no but I recently have been wondering, is it possible to activate an entity upon the possession of a certain number of notes? L... |
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TShapeShifter |
Development Support
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11 |
9,106 |
07-12-2014, 10:26 PM |
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Thread: Help please
Post: RE: Help please
(07-06-2014, 08:56 PM)Mudbill Wrote: In your inventory.hps file, you should be able to create any item in the combine callback. Try to post your script if you can't figure it out.
I have actually ju... |
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TShapeShifter |
Development Support
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8 |
6,253 |
07-06-2014, 09:27 PM |
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Thread: Help please
Post: RE: Help please
(07-06-2014, 07:02 PM)Mudbill Wrote: Maybe you can set a check that just automatically sets the player's health to 99?
SetPlayerHealth(99.0f);
Hmmmm, that might do it... Use like a script area righ... |
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TShapeShifter |
Development Support
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8 |
6,253 |
07-06-2014, 07:56 PM |
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Thread: Help please
Post: RE: Help please
(07-06-2014, 06:16 PM)Mudbill Wrote: Perhaps if you make your own custom health potion item with the icon of the hammer/chipper, you can possibly run a script either from the inventory.hps or the le... |
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TShapeShifter |
Development Support
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8 |
6,253 |
07-06-2014, 06:24 PM |
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Thread: Help please
Post: RE: Help please
(07-06-2014, 06:04 PM)Neelke Wrote: Code:void UseItemOnDeath(string &in asEntity, string &in asItem)
{
GivePlayerDamage(100.0f, "BloodSplat", true, true);
}
void On... |
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TShapeShifter |
Development Support
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8 |
6,253 |
07-06-2014, 06:13 PM |
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Thread: Help please
Post: Help please
Hey guys, Im new here, recently I have started creating a custom story and I was wondering if it was possible to use "GivePlayerDamage" function upon the use of an item
For example could I merge a sto... |
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TShapeShifter |
Development Support
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8 |
6,253 |
07-06-2014, 05:51 PM |