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Thread: Monster Silent
Post: RE: Monster Silent
:O I got an error opening the model! http://gyazo.com/8989cedab7cd15692e4ea1a6856809d1 May have to just do this one with sound :/ |
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jewjitsu |
Development Support
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7 |
3,907 |
03-19-2015, 10:10 PM |
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Thread: Monster Silent
Post: RE: Monster Silent
I am pretty sure I got them all but I am still getting that sound when the monster runs at me: http://pastebin.com/ZFmjMUyk I am using the creepy girl custom monster and it does not have hit animation... |
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jewjitsu |
Development Support
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7 |
3,907 |
03-19-2015, 08:41 PM |
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Thread: Monster Silent
Post: Monster Silent
How can I make my monster silent? I have tried editing the .ent file and removed the music but there is still that repeated screeching sound effect. Any idea on how to make it completely silent? |
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jewjitsu |
Development Support
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7 |
3,907 |
03-19-2015, 08:00 PM |
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Thread: Appearing wall
Post: RE: Appearing wall
Thanks guys! It was the StaticProp that I didn't know about. It works now. <3 |
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jewjitsu |
Development Support
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5 |
3,794 |
01-08-2015, 12:49 AM |
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Thread: Appearing wall
Post: RE: Appearing wall
First I want to say thank you so much for replying. I already made it an entity and had researched how to make walls move, I tried making the entity inactive, and being nothing else worked I last trie... |
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jewjitsu |
Development Support
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5 |
3,794 |
01-07-2015, 08:53 PM |
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Thread: Appearing wall
Post: Appearing wall
I have been trying to figure this out all day yesterday and today until now and am at my wits end.
Code:void OnEnter()
{
AddEntityCollideCallback("Player", "ClosePassage", "Dwallvis", true, 1);
Set... |
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jewjitsu |
Development Support
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5 |
3,794 |
01-07-2015, 07:17 PM |