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    Thread: Monster Silent
Post: RE: Monster Silent

:O I got an error opening the model! http://gyazo.com/8989cedab7cd15692e4ea1a6856809d1 May have to just do this one with sound :/
jewjitsu Development Support 7 3,907 03-19-2015, 10:10 PM
    Thread: Monster Silent
Post: RE: Monster Silent

I am pretty sure I got them all but I am still getting that sound when the monster runs at me: http://pastebin.com/ZFmjMUyk I am using the creepy girl custom monster and it does not have hit animation...
jewjitsu Development Support 7 3,907 03-19-2015, 08:41 PM
    Thread: Monster Silent
Post: Monster Silent

How can I make my monster silent? I have tried editing the .ent file and removed the music but there is still that repeated screeching sound effect. Any idea on how to make it completely silent?
jewjitsu Development Support 7 3,907 03-19-2015, 08:00 PM
    Thread: Appearing wall
Post: RE: Appearing wall

Thanks guys! It was the StaticProp that I didn't know about. It works now. <3
jewjitsu Development Support 5 3,794 01-08-2015, 12:49 AM
    Thread: Appearing wall
Post: RE: Appearing wall

First I want to say thank you so much for replying. I already made it an entity and had researched how to make walls move, I tried making the entity inactive, and being nothing else worked I last trie...
jewjitsu Development Support 5 3,794 01-07-2015, 08:53 PM
    Thread: Appearing wall
Post: Appearing wall

I have been trying to figure this out all day yesterday and today until now and am at my wits end. Code:void OnEnter() { AddEntityCollideCallback("Player", "ClosePassage", "Dwallvis", true, 1); Set...
jewjitsu Development Support 5 3,794 01-07-2015, 07:17 PM