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    Thread: Lampoil & narration & custom live main menu background
Post: RE: Lampoil & narration & custom live main menu ba...

(09-25-2015, 09:53 PM)Mugbill Wrote: PlayMusic()? Or perhaps just PlayGuiSound() if you want to play a short effect but without a 3D source in the level. what is the code for that? is it just Play...
Kyzer Development Support 13 6,780 09-25-2015, 10:41 PM
    Thread: Lampoil & narration & custom live main menu background
Post: RE: Lampoil & narration & custom live main menu ba...

(09-25-2015, 12:59 AM)Mugbill Wrote: snipity how do I do background ambience? not sound sources, just background ambience.
Kyzer Development Support 13 6,780 09-25-2015, 09:52 PM
    Thread: Sanity hit when looking at area
Post: RE: Sanity hit when looking at area

(09-23-2015, 08:09 AM)Mugbill Wrote: The GiveSanityDamage is all that is required for the FOV, sound, and loss of sanity. Anyway, I answered your other thread. You should stick to one and not make d...
Kyzer Development Support 4 2,913 09-25-2015, 02:15 AM
    Thread: Lampoil & narration & custom live main menu background
Post: RE: Lampoil & narration & custom live main menu ba...

(09-25-2015, 12:59 AM)Mugbill Wrote: The menu camera is set by a PlayerStartArea. Check the original menu. Place an area called CameraPos and have the small blue arrow point away from where you want...
Kyzer Development Support 13 6,780 09-25-2015, 01:56 AM
    Thread: Lampoil & narration & custom live main menu background
Post: RE: Lampoil & narration & custom live main menu ba...

(09-24-2015, 11:53 PM)Mugbill Wrote: 1. SetPlayerLampOil(0.0f); 2. Check UseNarration on the entity tab in the editor, then add [voice filename.ogg] at the start of your entry in the lang file. <...
Kyzer Development Support 13 6,780 09-24-2015, 11:59 PM
    Thread: Lampoil & narration & custom live main menu background
Post: Lampoil & narration & custom live main menu backgr...

How do i set lampoil to 0? How do i set a note to use narration? How do i set some kind of way to have the game use a different main menu background? I mean like a map file I'm asking for the code/w...
Kyzer Development Support 13 6,780 09-24-2015, 11:12 PM
    Thread: Invisible/nonexistant ceiling
Post: RE: Invisible/nonexistant ceiling

(09-23-2015, 11:58 PM)Romulator Wrote: Are the textures you're assigning to the planes upside down? Or are the directory/ies which they are placed not added to your resources.cfg? theyre upsidedown...
Kyzer Development Support 5 3,313 09-24-2015, 12:12 AM
    Thread: Invisible/nonexistant ceiling
Post: Invisible/nonexistant ceiling

I used planes, they work in the first hallway and room i made but they dont in the other rooms I made. [Image: http://puu.sh/klPlT/6232369b68.png] [Image: http://puu.sh/klPoc/11d4a41857.png] They're...
Kyzer Development Support 5 3,313 09-23-2015, 11:11 PM
    Thread: Sanity hit when looking at area
Post: Sanity hit when looking at area

I need a better explanation as to how this works and what I need to do to make it work I also want a specific thing to happen for this, like in the storyline when Daniel sees something surprising and...
Kyzer Development Support 4 2,913 09-23-2015, 02:35 AM
    Thread: English broke [ignore, was solved]
Post: English broke [ignore, was solved]

my english file broke as i put in a unlock door key, and i dont know why. extra_english Code:<LANGUAGE> <RESOURCES> </RESOURCES>        <CATEGORY N...
Kyzer Development Support 0 1,382 09-23-2015, 02:15 AM
    Thread: Point-light going through walls fix?
Post: RE: Point-light going through walls fix?

(09-22-2015, 11:47 PM)Mugbill Wrote: Sniped Does this force the player to look at it? thats not necessarily what i want I'm looking for something for when the player looks at something it happens, ...
Kyzer Development Support 10 6,022 09-23-2015, 12:39 AM
    Thread: Point-light going through walls fix?
Post: RE: Point-light going through walls fix?

(09-22-2015, 10:48 PM)Mugbill Wrote: Who said anything about an examine area? No, just run this line and it will happen to the player. I want it to happen when they look in the general area of some...
Kyzer Development Support 10 6,022 09-22-2015, 11:10 PM
    Thread: Point-light going through walls fix?
Post: RE: Point-light going through walls fix?

(09-22-2015, 10:25 PM)Mugbill Wrote: GiveSanityDamage(25.0f, true); should do just that. The number is sanity damage amount and the boolean is the effect. So an examine area? where do i put this?
Kyzer Development Support 10 6,022 09-22-2015, 10:32 PM
    Thread: Point-light going through walls fix?
Post: RE: Point-light going through walls fix?

(09-22-2015, 09:45 PM)Mugbill Wrote: Snip goes the scissors I got an effect I liked by making a massive boxlight and making the pointlights smaller how do i make something when the player looks at ...
Kyzer Development Support 10 6,022 09-22-2015, 10:16 PM
    Thread: Point-light going through walls fix?
Post: Point-light going through walls fix?

I know a point light is omnidirectional and bla bla, I just wanna know how to stop this from happening. Pointlight seems to be the only light entity that is useful for candles and torches.
Kyzer Development Support 10 6,022 09-22-2015, 08:45 PM
    Thread: Lights are extremely dark
Post: RE: Lights are extremely dark

I swear, if I press F9 again I will break my keyboard http://puu.sh/kiiLq/253d78658b.jpg This is meant to be a well-lit area. This story isn't supposed to be a "oerh mer goawd the durk is so scury", ...
Kyzer Development Support 4 3,452 09-20-2015, 09:50 PM
    Thread: Lights are extremely dark
Post: Lights are extremely dark

My lights are unusually dark for lights in the game, how do I fix this? [Image: http://puu.sh/kiaXv/b4e948cfb4.jpg] Maybe this is normal, but I don't ever remember torches being so dark in the game s...
Kyzer Development Support 4 3,452 09-20-2015, 08:05 PM