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Screenshot criticism thread
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Your Computer Offline
SCAN ME!

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Post: #131
RE: Screenshot criticism thread
(02-13-2012 05:13 AM)Pitfall Wrote:  What I have been working on for about a day.

Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that?

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02-13-2012 05:23 AM
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Pitfall Offline
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Post: #132
RE: Screenshot criticism thread
(02-13-2012 05:23 AM)Your Computer Wrote:  Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that?

600X600

Edit:
Funfact: Lights that go past 600 from the center of the map will cause some wired glitches.
(This post was last modified: 02-13-2012 05:29 AM by Pitfall.)
02-13-2012 05:26 AM
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Your Computer Offline
SCAN ME!

Posts: 3,242
Joined: Jul 2011
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Post: #133
RE: Screenshot criticism thread
(02-13-2012 05:26 AM)Pitfall Wrote:  600X600

Edit:
Funfact: Lights that go past 600 from the center of the map will cause some wired glitches.

600, eh? That might actually be the range limit i came across.

Tutorials: From Noob to Pro
02-13-2012 07:41 AM
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Elven Offline
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Post: #134
RE: Screenshot criticism thread
(02-13-2012 05:26 AM)Pitfall Wrote:  
(02-13-2012 05:23 AM)Your Computer Wrote:  Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that?

600X600

Edit:
Funfact: Lights that go past 600 from the center of the map will cause some wired glitches.
Weird. I used like 200-300 and I started having this problem Tongue

The Interrogation
Chapter 1

My tutorials
02-13-2012 10:02 AM
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Sel Offline
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Posts: 278
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Post: #135
RE: Screenshot criticism thread
Spoiler below!


[Image: 19-02-2012a.jpg] [Image: 19-02-2012b.jpg]
02-19-2012 10:22 PM
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Cryaotic Offline
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Post: #136
RE: Screenshot criticism thread
Sel: I REALLY like these, they have a great ambiance to them in my personal opinion. I would absolutely adore to see these used in a custom story. They really fit well with the engine and I love the direction you're taking them. You have a lot of talent, glad you're not wasting it.

Keep it up!

02-19-2012 11:12 PM
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Sel Offline
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Post: #137
RE: Screenshot criticism thread
(02-19-2012 11:12 PM)Cryaotic Wrote:  I would absolutely adore to see these used in a custom story.

Check back in 9 months or so ;)

Spoiler below!

[Image: i2xKDJhvfx2Rh.png]

(This post was last modified: 02-23-2012 12:18 AM by Sel.)
02-23-2012 12:17 AM
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darkely Offline
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Post: #138
RE: Screenshot criticism thread
~oops sorry wrong thread...

(This post was last modified: 02-23-2012 12:29 AM by darkely.)
02-23-2012 12:26 AM
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Acies Offline
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Post: #139
RE: Screenshot criticism thread
Technical talk:
A rotation of an object showing diffuse, normal and spec maps by themselves and all together. My second high to low poly normal map combined with a normal from Crazybump. Also has a high to low poly Ambient occulusion map. I have also just started adding paint effects to my models (on the diffuse) such as scratches, paint etc. This object is mostly me exploring texturing. Any tips is appreciated!

TL;DR
It's a box.



[Image: mZiYnxe.png]


02-23-2012 02:44 AM
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Cryaotic Offline
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Post: #140
RE: Screenshot criticism thread
(02-23-2012 02:44 AM)Acies Wrote:  Technical talk:
A rotation of an object showing diffuse, normal and spec maps by themselves and all together. My second high to low poly normal map combined with a normal from Crazybump. Also has a high to low poly Ambient occulusion map. I have also just started adding paint effects to my models (on the diffuse) such as scratches, paint etc. This object is mostly me exploring texturing. Any tips is appreciated!

TL;DR
It's a box.




I have no way of giving any advice in this manner as I am entirely virgin to it all but: Next step, companion cube.

That is friggin' pretty, by the way.

02-23-2012 05:14 AM
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