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Work in progress Aciestov [Fullconversion with a lot of custom models]
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Acies Offline
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Posts: 721
Joined: Feb 2011
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Post: #1
Aciestov [Fullconversion with a lot of custom models]
Something which was originally intended to be a small project made by me and Palistov (hence the name Aciestov). Once I started working on it I wanted to continue it and make it larger.

There are some people providing me sporadic help on this;
Timorem Mod Team

Intended goal of this story:
I like to model. This story will basically be me modeling different things then inserting them into an amnesia custom story and creating a background story for them. I'll also try to create some innovative gameplay and "cool" cinematic scenes. Hopefully it will turn out a fun & rewarding experience to play.

Story:
The story takes place somewhere between the 1800s-1900s. You wake up being operated on by a crazy scientist. As you manage to escape him you stumble upon his various inventions and mystical areas. Naturally you were not his first experiment, so there will be some "custom monsters" lurking in the darkness. As you explore more of the story you will learn more about who the scientist is and who you really are.

Maps:

1)Operating room
2)SteamInventions
3) Ice chambers
4) The space station "Pir"
5) The dreamworld


Due to the maximum number of allowed pictures only the newest image will be a "direct linked image". The other maps may still be viewed by clicking the linked images.

Older Images:

Newest Image
Spoiler below!

New Monster(s)
Spoiler below!

[Image: rOpdq.png]
[Image: COhPg.png]


Dreamworld (Currently working on)







A draft for a possible lantern updated 20-feb-2012:




As you can see, the "watery-fire texture" doesn't display properly in game. The animations are also sloppy and will need some tweaking. Other than that, I am pretty happy with it!

20-feb-2012 update
I have decided to create a city for this mod, but for that I would have to learn how to make proper outdoor terrain. This is what I'm currently learning. I have also managed to come up with a neat story tying it all together. So, things are going slowly forward (civilisations rise and crumble during my progress).

28-feb-2012 update
As you can see I have started working on a Space station. Also worth mentioning is that Statyk is creating a custom monster for the space station, and it is turning out quite nice!

17-may-2012 update
Learned how to make better textures. Learned how to generate skyboxes. Learned how to make outdoor terrain. I won't be doing an outdoor map, there isn't enought time! Will focus on building the space station --> That map will recieve much love.

(This post was last modified: 05-17-2012 01:50 AM by Acies.)
01-05-2012 06:49 PM
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Statyk Offline
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Posts: 1,339
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Post: #2
RE: Aciestov
The environment in the map is just beautifully detailed. I can't wait to see how it turns out!

Our improper actions to the construction of this bridge will cause it to collapse.
Truth is our keystone to progress.
01-05-2012 09:10 PM
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Rapture Offline
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Posts: 374
Joined: May 2011
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Post: #3
RE: Aciestov
Wow, are their more beautiful woman in the other rocks to?

Moddb: Chronicles
01-05-2012 10:37 PM
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XxRoCkBaNdMaNxX Offline
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Post: #4
RE: Aciestov
Tha... That is just beautiful!

Fantastic job!

[url=http://steamprofile.com][img]http://badges.steamprofile.com/profile/default/steam/76561198011573521.png[img][url]
01-05-2012 10:49 PM
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flamez3 Offline
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Post: #5
RE: Aciestov
That third picture........wow. That's all I can say right now :3

01-06-2012 03:58 AM
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Krymtel Offline
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Posts: 105
Joined: Oct 2011
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Post: #6
RE: Aciestov
I'm looking forward to this and I love the third screenshot, it reminds me of Bioshock. You're pretty good at modeling Big Grin

Eidolon Total Conversion (WIP)
01-06-2012 11:28 AM
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Krymtel Offline
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Posts: 105
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Post: #7
RE: Aciestov
Just a quick question, is this a custom story or a total conversion?

Eidolon Total Conversion (WIP)
(This post was last modified: 01-06-2012 03:19 PM by Krymtel.)
01-06-2012 03:18 PM
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Acies Offline
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Posts: 721
Joined: Feb 2011
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Post: #8
RE: Aciestov
Thanks for the encouragement guys. I haven't decided wheter to make it a full conversion or not yet :> Depends on if I implement some ideas I have, which would require a full conversion.

01-06-2012 03:39 PM
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Acies Offline
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Posts: 721
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Post: #9
RE: Aciestov
Shameless bump! :>

02-20-2012 11:29 PM
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Cryaotic Offline
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Posts: 361
Joined: Oct 2010
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Post: #10
RE: Aciestov
I am seriously looking forward to this man.

You got some real talent - can't wait to see you put it to good use. :]

02-21-2012 11:47 AM
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