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2009-12 Saturday 12th, The art of Timelapse.
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jens Offline
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Post: #1
2009-12 Saturday 12th, The art of Timelapse.

To speed up the development of our next horror game Amnesia: The Dark Descent we have started to timelapse ourselves. This way it only takes 5 minutes to do the same amount of work as you would normally need 30 minutes to accomplish!

To demonstrate take a look at our latest video, showing just how fast you can be when using our Level Editor for Amnesia. You can also read a bit more about the video and the creation of it in our latest blog post.

Hope you are all having a great weekend!

(This post was last modified: 12-14-2009 02:57 PM by jens.)
12-12-2009 03:03 PM
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zak Offline
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Post: #2
RE: 2009-12 Saturday 12th, The art of Timelaps.

Great video! I wonder when we can try out the first quest ourselves :-)

I like the music very much, too. Will it be in the final game? What is it?


Zak
12-12-2009 05:46 PM
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adivel Offline
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Post: #3
RE: 2009-12 Saturday 12th, The art of Timelaps.

There will be a new monsters in this game?
12-13-2009 01:06 AM
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Thomas Offline
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Post: #4
RE: 2009-12 Saturday 12th, The art of Timelaps.

(12-13-2009 01:06 AM)adivel Wrote:  There will be a new monsters in this game?
Yes. Several new actually.

Beware though, encountering enemies will not be something to look forward to as chances are high it will result in madness or death.
12-13-2009 01:50 AM
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Skaruts Offline
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Post: #5
RE: 2009-12 Saturday 12th, The art of Timelaps.

(12-13-2009 01:50 AM)Thomas Wrote:  Beware though, encountering enemies will not be something to look forward to as chances are high it will result in madness or death.

That's what I love about your way of making horror games. I'm tired of the common AAA horror scene, where you can even kill ghosts with an SMG (FEAR 2)... how incoherent or nonsense that is...
Being vulnerable was one of the ingredients I liked the most in penumbra series. And that's what makes me interested in upcoming games from you.

Good work. Keep it up.
Wink

EDIT: I wonder if you will release the level editor after the game is released. That would be great, cuz the editor seems amazing.
12-13-2009 08:05 AM
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Grodz Andrey Offline
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Post: #6
RE: 2009-12 Saturday 12th, The art of Timelaps.

And you're going to lay out mp3 from the game or the game menu?
12-13-2009 09:14 AM
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jens Offline
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Post: #7
RE: 2009-12 Saturday 12th, The art of Timelaps.

(12-12-2009 05:46 PM)zak Wrote:  I like the music very much, too. Will it be in the final game? What is it?
It is music written for the game and it will probably be in the final game at some place!

Grodz Andrey Wrote:I wonder if you will release the level editor after the game is released. That would be great, cuz the editor seems amazing.
The editors should come with the game, or if not by default as an extra download shortly after release.

Grodz Andrey Wrote:And you're going to lay out mp3 from the game or the game menu?
Nothing planned, but maybe later who knows.
(This post was last modified: 12-13-2009 10:00 AM by jens.)
12-13-2009 09:56 AM
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eliasfrost Offline
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Post: #8
RE: 2009-12 Saturday 12th, The art of Timelaps.

Quote:--will result in madness--
Madness? How is that pulled out in the game? Like in Eternal Dakness for the Gamecube?

The editor looks really cool, how is quests created? Through the editor or are they made using another tool?

[Image: indiedb_88x31.png]
12-13-2009 12:46 PM
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Thomas Offline
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Post: #9
RE: 2009-12 Saturday 12th, The art of Timelaps.

(12-13-2009 12:46 PM)nackidno Wrote:  
Quote:--will result in madness--
Madness? How is that pulled out in the game?

Who said anything about game mechanics?:twisted:
12-13-2009 03:14 PM
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Grodz Andrey Offline
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Post: #10
RE: 2009-12 Saturday 12th, The art of Timelaps.

When will the level editor! (I'm from Russia, and the translator does not work)
12-13-2009 03:17 PM
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