I think this could be possible !
I just need to use this two scripts :
void SetPlayerLampOil(float afOil);
void AddPlayerLampOil(float afOil);
and deactivate the oil drowning in the gameconfig ! ( LowerOilSpeed = "0.23" <<< set this to 0 )
but then we have to play with the max ammount of oil you can have (is it 100? << means 100 bullets max if we take 1 oil = 1 bullet or you can do 1 oil = 10 bullets .. but seems senseless for me carring 1000 bullets
)
another problem is :
whats happens if you have 95 bullets with you and you pick up 15 bullets ?
"Impossible to pick it up or give just 5 bullets to the inventory ?"
but first of all i need someone who can create a model and animation for the shooting system!
@
[b]kman
Yeah this system can give us new possibilities to create new and other custom story ( i prefer total conversion due to you have to change some entries in the gameconfig !!) for example a ghost story where you can kill ghostenemy by flashing them with the flashlight ( just add another sound and animation ) or flashing with a camera. And to have something to light out rooms maybee insert a signal light that works a bit like the one in penumbra.
[/b]