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[SOLVED]Custom Water Lurker and model Bodies
Acies Offline
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#10
RE: Custom Water Lurker and model Bodies

You should not add a (in the model editor; Collision) physics body to your enemy. Just import the model with bones and all. Collision is set under the options for the enemy.

As for the particle, bind that to a bone.

As for adding particle effects to the waterlurker, one possible solution would be to import a single bone and add the particle effect to that - wheter that is viable (working) or not I do not know :]

Smoke's above suggestion ~ looking at WN seems like a good way to go.

[Image: mZiYnxe.png]


05-23-2013, 07:22 PM
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RE: Custom Water Lurker and model Bodies - by Acies - 05-23-2013, 07:22 PM



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