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Crashing issue with Amnesia
JustinGuerra2252 Offline
Junior Member

Posts: 4
Threads: 1
Joined: Jul 2013
Reputation: 0
#3
Solved: 8 Years, 3 Months ago RE: Crashing issue with Amnesia

(07-19-2013, 07:44 AM)jens Wrote: Post the hpl.log file as requested in the troubleshooting guides.

i'm sorry, but i can't seem to find any .log file in the game files

(07-19-2013, 08:28 PM)JustinGuerra2252 Wrote:
(07-19-2013, 07:44 AM)jens Wrote: Post the hpl.log file as requested in the troubleshooting guides.

i'm sorry, but i can't seem to find any .log file in the game files

NEVERMIND. FOUND IT.

Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1920 x 1080 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4800 Series
Version: 3.3.11653 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (High Definition Audio Device)(OpenAL default)
1. Generic Software on Digital Audio (HDMI) (High Definition Audio Device)
Trying to open device 'Generic Software on Speakers (High Definition Audio Device)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1845 ms
Entities: 702 ms
Compilation: 0 ms
Total: 2586 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'IHopeThisWasWorth$5' Path: 'C:\Users\Admin\Documents/Amnesia/Main/IHopeThisWasWorth$5/'
Saving main config.
Saving user config.
-------- BEGIN LOAD FROM C:\Users\Admin\Documents/Amnesia/Main/IHopeThisWasWorth$5/AutoSave_Distillery_2013_7_18_18_42_3_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '06_distillery.map' ---------
Cache Loading: 3106 ms
Entities: 2451 ms
Compilation: 26 ms
Total: 6193 ms
Meshes created: 272
Bodies created: 98
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
-------- Loading map '07_archives_cellar.map' ---------
Cache Loading: 1229 ms
Entities: 4027 ms
Compilation: 17 ms
Total: 5402 ms
Meshes created: 92
Bodies created: 37
-------- Loading complete ---------
ERROR: Couldn't create SoundEntity 'ater_lurker_hunt.snt'
WARNING: Couldn't preload sound entity 'ater_lurker_hunt'
-------- BEGIN SAVE TO: C:\Users\Admin\Documents/Amnesia/Main/IHopeThisWasWorth$5/AutoSave_ArchivesCellar_2013_7_19_14_1_52_0.sav ---------
-------- END SAVE ---------
(This post was last modified: 07-19-2013, 08:29 PM by JustinGuerra2252.)
07-19-2013, 08:28 PM
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Messages In This Thread
Crashing issue with Amnesia - by JustinGuerra2252 - 07-18-2013, 11:50 PM
RE: Crashing issue with Amnesia - by jens - 07-19-2013, 07:44 AM
RE: Crashing issue with Amnesia - by JustinGuerra2252 - 07-19-2013, 08:28 PM



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