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In Soviet Russia: You kill monster!
Kyle Offline
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#5
RE: In Soviet Russia: You kill monster!

(05-15-2011, 02:26 AM)Russ Money Wrote: Instead of the monster vanishing, you could have it deactivate, then activate a grunt ragdoll by Bigzy where the grunt was.

Then of course, add some monster death sound to the event.

I could script it to where the player throws a knife at the monster causing the monster to be deactivated and then replaced with ragdoll then having a prop on prop connect with the knife in the ragdoll. Never tried it, but some day I will... :p
(05-15-2011, 02:28 AM)Karai16 Wrote: I never said it was hard... it's just nobody has ever done it... which surprises me, to be fair...

I actually seen people do it before. :p

(This post was last modified: 05-15-2011, 02:30 AM by Kyle.)
05-15-2011, 02:30 AM
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Messages In This Thread
In Soviet Russia: You kill monster! - by Karai16 - 05-15-2011, 02:12 AM
RE: In Soviet Russia: You kill monster! - by Kyle - 05-15-2011, 02:25 AM
RE: In Soviet Russia: You kill monster! - by Kyle - 05-15-2011, 02:30 AM
RE: In Soviet Russia: You kill monster! - by Nye - 05-15-2011, 04:44 PM
RE: In Soviet Russia: You kill monster! - by Kyle - 05-15-2011, 03:40 PM
RE: In Soviet Russia: You kill monster! - by Anxt - 05-15-2011, 03:42 PM



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