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Water
Acies Offline
Posting Freak

Posts: 1,643
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Joined: Feb 2011
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#6
RE: Water

You could make it passable by ticking "collide" = false on the plane. However I don't think the water area is animated. Meaning that you as a mapmaker have to create a feeling of being "under water".

Suggestions:
- Blueish light covering the underwater area
- Spotlights of water reflection
- Perhaps some custom particles, like bubbles

[Image: mZiYnxe.png]


05-17-2011, 07:17 PM
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Messages In This Thread
Water - by Modular100 - 05-17-2011, 06:57 PM
RE: Water - by xiphirx - 05-17-2011, 07:00 PM
RE: Water - by nemesis567 - 05-17-2011, 07:03 PM
RE: Water - by Modular100 - 05-17-2011, 07:05 PM
RE: Water - by nemesis567 - 05-17-2011, 07:08 PM
RE: Water - by Acies - 05-17-2011, 07:17 PM
RE: Water - by palistov - 05-17-2011, 09:46 PM



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