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Work in progress The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011
AlexxShadenk777 Offline
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Posts: 40
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Joined: Jul 2011
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#57
RE: The Servant's Trials - DEMO RELEASED - Latest update 6/15/2011

It's great that you're editing these areas, though I felt they looked perfect they way they are as I played through the demo, but don't let me stop you. Go and make it better, and I hope this post of mine will help you somehow in those changes.

1 - One of the hammers in the little storage room right next to your bedroom, is standing upright. That's a little silly.

2 - Spawned facing the door when entering the study.

3 - When you open the center drawer in one of the desks in the study, it pulls the top drawer open too because of the two tinderboxes inside it.

4 - Why would a femur be inside a chest? It wasn't an insanity hallucination.

5 - It's awkward to still be losing sanity in the dark in your own bedroom, especially during sleeping time. I guess you should either make a dark box light or make a safe, no sanity loss area in the whole bedroom. Also I felt the second sleeping time was a bit too long, way past the point of a loud noise occurring meanwhile. Shouldn't the protagonist wake up right then?

6 - You're supposed to use the crowbar to use a bunch of the doors, but why aren't we allowed to use it in every locked/boarded door? It's quite inconsistent. Maybe some of these doors that you can't use the crowbar on should be made of metal, or boarded much more heavily.

7 - Most of the doors are annoying in the sense that if you open them too quickly, they tend to swing closed again. I'm guessing you've already edited said doors' positions so that they don't bump into the door frame like this.

8 - Every single event/scare in the basement/cellar are replayed when you reenter it... It's especially funny when you realize this and find the corpse that once flew through a door, is back inside the hallway he came from, lying on the ground in a T-pose. Then if you walk into the trigger area, he flies back out again.


It's overall very good work, though some of the rooms are so cluttered that it's hard to move around in the basement most of the time. This might cause a claustrophobic feel but... I dunno, I say you should judge a bit more which rooms should be inconvenient to walk through. Or don't, I did say they felt perfect.
(This post was last modified: 07-23-2011, 12:13 PM by AlexxShadenk777.)
07-23-2011, 12:11 PM
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Messages In This Thread
RE: The Servant's Trials - by betafotball - 05-27-2011, 04:45 PM
RE: The Servant's Trials - by skypeskype - 05-27-2011, 06:34 PM
RE: The Servant's Trials - by Tenno - 05-28-2011, 12:19 PM
RE: The Servant's Trials - by cook - 06-04-2011, 11:35 AM
RE: The Servant's Trials - by Dark Knight - 06-04-2011, 03:08 PM
RE: The Servant's Trials - by skypeskype - 06-05-2011, 03:59 PM
RE: The Servant's Trials - by cook - 06-07-2011, 02:32 AM
RE: The Servant's Trials - by cook - 06-08-2011, 05:59 PM
RE: The Servant's Trials - by cook - 06-11-2011, 02:10 AM
RE: The Servant's Trials - by cook - 06-12-2011, 03:27 AM
RE: The Servant's Trials - by cook - 06-12-2011, 08:40 AM
RE: The Servant's Trials - DEMO RELEASED - Latest update 6/15/2011 - by AlexxShadenk777 - 07-23-2011, 12:11 PM



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