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Animations export incorrectly
Acies Offline
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Posts: 1,643
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Joined: Feb 2011
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#1
Animations export incorrectly

Hello everyone!

I have made 2 test animations for the girl Hermoor made (Idle and walk). However 2 different problems arise out of them.

The walk animation:
Looks fine once played. It does however consider the Y plane as the floor - making the character walk mid air (on the Y-axis with its head pointing along X-axis.)

The idle animation:
Should be a breathing motion. This one involves the wrong bones once played, creating a motion where she slaps her right foot repeatedly.

I'll look into it some more and see if I can come up with any solution. I'm however glad if someone knows what it might be.

Model:
- Triangulated
- Y axis is set to up
- Only joints involved
- Exports correctly without animations
- Exported from Maya

I've found that:
Once I rename the Idle.dae to something else like "breath.dae" it works. This doesn't apply to the Walk.dae, once I rename it to something else like "Move.dae" - the animation is ruined.

[Image: mZiYnxe.png]


(This post was last modified: 08-01-2011, 09:46 PM by Acies.)
08-01-2011, 09:10 PM
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Messages In This Thread
Animations export incorrectly - by Acies - 08-01-2011, 09:10 PM
RE: Animations export incorrectly - by MrBigzy - 08-01-2011, 10:46 PM
RE: Animations export incorrectly - by Acies - 08-02-2011, 01:30 AM
RE: Animations export incorrectly - by MrBigzy - 08-02-2011, 02:43 AM
RE: Animations export incorrectly - by Acies - 08-02-2011, 02:24 PM
RE: Animations export incorrectly - by MrBigzy - 08-03-2011, 03:43 PM
RE: Animations export incorrectly - by MrBigzy - 08-03-2011, 05:48 PM
RE: Animations export incorrectly - by Acies - 08-03-2011, 09:08 PM
RE: Animations export incorrectly - by MrBigzy - 08-03-2011, 10:51 PM
RE: Animations export incorrectly - by Acies - 08-03-2011, 11:07 PM
RE: Animations export incorrectly - by MrBigzy - 08-04-2011, 12:43 AM



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