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Fading Entities to Smoke?
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
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#9
RE: Fading Entities to Smoke?

I would recommend using a type that is capable of being broken. In this way you don't have to use an area for its location. In the model editor you would specify the particle system that gets created upon breaking and ignore broken entity and break sound. Then you could use SetPropHealth to remove all of its health.

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11-12-2011, 04:15 AM
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Messages In This Thread
Fading Entities to Smoke? - by SonOfLiberty796 - 11-11-2011, 05:49 PM
RE: Fading Entities to Smoke? - by Statyk - 11-11-2011, 06:21 PM
RE: Fading Entities to Smoke? - by Statyk - 11-11-2011, 06:32 PM
RE: Fading Entities to Smoke? - by Statyk - 11-11-2011, 06:59 PM
RE: Fading Entities to Smoke? - by Statyk - 11-11-2011, 07:03 PM
RE: Fading Entities to Smoke? - by Your Computer - 11-12-2011, 04:15 AM
RE: Fading Entities to Smoke? - by Statyk - 11-12-2011, 04:17 AM



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