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Main Ambient Darkness Range Shortened?
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
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#1
Solved: 8 Years, 2 Months ago Main Ambient Darkness Range Shortened?

Issue has been solved! =D


So I felt like playing the original storyline, just for the fun and nostalgia, but for some reason, I've noticed that the ambient light shown in darkness for some reason has been shortened dramatically... To the point where I can't see something unless I'm pressing against it. I went into the main game.cfg and tried to play around in the Player_Darkness section but nothing is changing. Can anyone help me out here?

Here is my game.cfg (the main_init.cfg directs to this as well, so that's not the issue):



MinLightLevel = "0.15"

RadiusAdd = "3"

AmbientLightMinLightLevel = "0.2"
AmbientLightRadius = "6"
AmbientLightIntensity = "0.32"
AmbientLightFadeInTime = "2.8"
AmbientLightFadeOutTime = "2.3"
AmbientLightColor = "0.5 0.5 1 0"

LoopSoundFile = "player_darkness.ogg"
LoopSoundVolume = "0.2"
LoopSoundStartupTime = "1.0"
LoopSoundFadeInSpeed = "0.05"
LoopSoundFadeOutSpeed = "0.4"

SanityLossPerSecond = "0.2"
/>
(This post was last modified: 01-09-2012, 11:54 PM by Statyk.)
01-09-2012, 03:04 AM
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Main Ambient Darkness Range Shortened? - by Statyk - 01-09-2012, 03:04 AM



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