The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Looping Monster Path?
BadCoverMan Offline
Junior Member

Posts: 27
Threads: 7
Joined: Feb 2012
Reputation: 0
#1
Looping Monster Path?

Hey there, I'm looking to have a monster continuously walk around a certain path. I know how to move him from each path node to the next, but then he disappears after the last one. I know it's different than just using "AddEnemyPatrolNode" over and over again. Any help would be appreciated. Here's my script.

Spoiler below!

void OnEnter()
{
SetEntityPlayerInteractCallback("cellarkey_1", "ActivateBrute", true);
}

void ActivateBrute(string &in asEntity)
{
PlayMusic("10_event_coming.ogg", false, 1.0, 0, 5, false);
SetEntityActive("brute_1", true);
AddEnemyPatrolNode("brute_1", "Path_1", 2, "");
AddEnemyPatrolNode("brute_1", "Path_2", 0, "");
AddEnemyPatrolNode("brute_1", "Path_3", 0, "");
AddEnemyPatrolNode("brute_1", "Path_4", 0, "");
AddEnemyPatrolNode("brute_1", "Path_5", 0, "");
AddEnemyPatrolNode("brute_1", "Path_6", 0, "");
AddEnemyPatrolNode("brute_1", "Path_7", 0, "");
}


03-15-2012, 07:34 PM
Find


Messages In This Thread
Looping Monster Path? - by BadCoverMan - 03-15-2012, 07:34 PM
RE: Looping Monster Path? - by ClayPigeon - 03-15-2012, 07:54 PM
RE: Looping Monster Path? - by Your Computer - 03-16-2012, 02:52 AM



Users browsing this thread: 1 Guest(s)