JetlinerX
Senior Member
Posts: 599
Threads: 49
Joined: Jun 2011
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RE: Can someone help out with this Script?
You changed your callback again, and now your functions dont match. Here is the corrected version. Please try to look through the changes.
CHANGELOG:
- Brought both SetEntityInteractCallbacks to the OnStart area
- Changed second OnPickup to match the function below. (OnPickup2)
I think you may be having the same problem I did when I first started scripting. The "function to call" does not have to be specific to the action. Technically, you could do this:
SetEntityPlayerInteractCallback("celltwelvekey", "BLAHBLAHBLAHBLAH", true);
As long as it matches below like this:
void BLAHBLAHBLAHBLAH(string &in asEntity)
void OnStart()
{
SetEntityPlayerInteractCallback("scareactive2", "OnPickup", true);
SetEntityPlayerInteractCallback("celltwelvekey", "OnPickup2", true);
}
void OnPickup(string &in asEntity)
{
SetEntityActive ("Monster_Grunt", true);
AddTimer("monsterstart", 60.0f, "byegrunt");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_7", 2, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_13", 2, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_19", 2, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_20", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_21", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_23", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_24", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_25", 2, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_26", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_27", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_28", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_29", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_30", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_31", 2, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_32", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_33", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_34", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_35", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_36", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_37", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_38", 0, "");
}
///////////TIMER////////////////
void byegrunt(string &in asTimer)
{
SetEntityActive ("Monster_Grunt", false);
}
//////////OnPickup2//////////////
void OnPickup2(string &in asEntity)
{
SetEntityActive ("baisle", true);
AddTimer("monsterstart", 400.0f, "byegrunt");
AddEnemyPatrolNode("baisle", "PathNodeArea_39", 2, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_40", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_41", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_42", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_43", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_44", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_45", 2, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_46", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_47", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_48", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_49", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_50", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_51", 2, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_52", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_53", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_54", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_55", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_56", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_57", 2, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_58", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_59", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_60", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_61", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_62", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_63", 2, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_64", 0, "");
}
//////////////TIMER2//////////////
void byegrunt2(string &in asTimer)
{
SetEntityActive ("baisle", false);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
StopMusic(2.0f, 0);
}
(This post was last modified: 04-29-2012, 05:47 AM by JetlinerX.)
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