Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
void SetMessage(string& asTextCategory, string& asTextEntry, float afTime);
MaZiCUT Offline
Senior Member

Posts: 536
Threads: 31
Joined: Jun 2012
Reputation: 17
#3
RE: void SetMessage(string& asTextCategory, string& asTextEntry, float afTime);

asTextCategory - // aka "Messages" "Descriptions" "Inventory" and so on. Basicly categories in the .lang file.
asTextEntry - the entry in the .lang file // entry name, for example Category: Inventory Entry name: >"Key_1"<
afTime - determines how long the message is displayed. If time is < =0 then the life time is calculated based on string length. // TIME: HOW MUCH TIME THIS MESSAGE OF YOURS WILL BE DISPLAYED

Hi.
06-26-2012, 02:22 PM
Website Find


Messages In This Thread
RE: void SetMessage(string& asTextCategory, string& asTextEntry, float afTime); - by MaZiCUT - 06-26-2012, 02:22 PM



Users browsing this thread: 1 Guest(s)