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Maya 2012 .dae export or Maya 2011, 2010
Alex Ros Offline
Senior Member

Posts: 447
Threads: 46
Joined: Aug 2012
Reputation: 20
#11
RE: Maya 2012 .dae export

Yeah I know, I have all textures, diffuse, baked normals and height, specular, etc... I'm just getting used to HPL2 work system and possibilities. And everything goes just fine, real fine. And in comparison with many other SDK's (I've used them a lot from Source to CryEngine) I'd say HPL editors are very comfortable and user-friendly. That's nice, very nice... the only complaint is that to many options have to be made by scripting, I mean exactly by writing codes. That's OK, but that's a little bit more time-wasting... but OK ))))))
(This post was last modified: 11-11-2012, 11:42 PM by Alex Ros.)
11-11-2012, 11:37 PM
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Messages In This Thread
RE: Maya 2012 .dae export - by The chaser - 11-11-2012, 05:25 PM
RE: Maya 2012 .dae export - by Alex Ros - 11-11-2012, 05:37 PM
RE: Maya 2012 .dae export - by The chaser - 11-11-2012, 05:39 PM
RE: Maya 2012 .dae export - by Alex Ros - 11-11-2012, 05:43 PM
RE: Maya 2012 .dae export - by The chaser - 11-11-2012, 07:43 PM
RE: Maya 2012 .dae export - by Alex Ros - 11-11-2012, 08:25 PM
RE: Maya 2012 .dae export - by The chaser - 11-11-2012, 09:21 PM
RE: Maya 2012 .dae export - by MyRedNeptune - 11-11-2012, 10:26 PM
RE: Maya 2012 .dae export - by Alex Ros - 11-11-2012, 09:33 PM
RE: Maya 2012 .dae export - by The chaser - 11-12-2012, 12:11 PM
RE: Maya 2012 .dae export - by Alex Ros - 11-11-2012, 11:37 PM
RE: Maya 2012 .dae export - by crisosphinx - 11-12-2012, 03:09 AM
RE: Maya 2012 .dae export - by Alex Ros - 11-12-2012, 07:31 AM
RE: Maya 2012 .dae export - by crisosphinx - 11-12-2012, 10:53 PM
RE: Maya 2012 .dae export - by xxxxxxxxxxxxxxxx - 11-13-2012, 01:31 AM
RE: Maya 2012 .dae export - by Alex Ros - 11-13-2012, 12:10 PM



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