Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


A plea on new level design in P3
Kedjane Offline
Senior Member

Posts: 632
Threads: 13
Joined: Jul 2006
Reputation: 0
#8
RE: A plea on new level design in P3

WindexGlow Wrote:Please frictional games, choose a new level layout for requirem. Pretty please?

[Image: everytimelw8.png]
Think of the kittens dammit!


In both Overture and Black Plague, the level designs went like this.
Large, maze-like design with patrolling enemies.
Many smaller rooms connected to Large-Maze room. These rooms never had any enemies in it, but always had a puzzle.

Go back to the Tech Demo feel. Those levels actually felt different from each other, and was the only reason why I bought Black Plague (My hopes were so high.. Sad )
I recognize that old picture, only it didn't have the Domo-kuns in back then. Or the black box.
Anyhow, a "large maze with patrolling enemies and no enemies in the room" is exactly what Black Plague is... so, you pretty much failed.
Bringing back the Tech Demo feel would be hard as the P:O and BP enviroments aren't anything like it and changing now would be confusing.

Worst regards, Kejdane.
205 characters remaining.
04-26-2008, 07:40 PM
Find


Messages In This Thread
A plea on new level design in P3 - by WindexGlow - 04-23-2008, 09:58 PM



Users browsing this thread: 1 Guest(s)