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Spreading Broken Plates
Dominic0904 Offline
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Posts: 63
Threads: 14
Joined: Apr 2011
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#6
RE: Spreading Broken Plates

(03-25-2013, 07:57 PM)NaxEla Wrote:
SetPropHealth("plate_*", 0);

By putting the asterisk there, it will break all the plates as long as the names are the same except the number at the end.

You are a god send. Thank you so much!

Just need to figure out how to disable the sound of them breaking, because the player starts within earshot. So the player would always here the plates being smashed when the map is loaded. :S
03-25-2013, 08:02 PM
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Messages In This Thread
Spreading Broken Plates - by Dominic0904 - 03-25-2013, 07:03 PM
RE: Spreading Broken Plates - by Akos115 - 03-25-2013, 07:08 PM
RE: Spreading Broken Plates - by NaxEla - 03-25-2013, 07:10 PM
RE: Spreading Broken Plates - by Dominic0904 - 03-25-2013, 07:49 PM
RE: Spreading Broken Plates - by NaxEla - 03-25-2013, 07:57 PM
RE: Spreading Broken Plates - by Dominic0904 - 03-25-2013, 08:02 PM



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