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Map caches
RaideX Offline
Member

Posts: 212
Threads: 33
Joined: May 2013
Reputation: 7
#3
RE: Map caches

I am fairly sure enabling "full game save" on the entity should do the trick. That way the entity will be in the state it was when leaving the map.

If you don't draw first, you don't get to draw at all... -The False Shepherd
02-24-2014, 04:35 PM
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Messages In This Thread
Map caches - by OriginalUsername - 02-24-2014, 03:57 PM
RE: Map caches - by daortir - 02-24-2014, 04:32 PM
RE: Map caches - by RaideX - 02-24-2014, 04:35 PM
RE: Map caches - by Mudbill - 02-24-2014, 04:41 PM
RE: Map caches - by OriginalUsername - 02-24-2014, 08:29 PM
RE: Map caches - by daortir - 02-24-2014, 10:57 PM
RE: Map caches - by 7heDubz - 02-25-2014, 01:26 AM
RE: Map caches - by Mudbill - 02-25-2014, 08:51 AM



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