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Drill, Exposy, Particles :(
Amnesiaplayer Offline
Senior Member

Posts: 539
Threads: 105
Joined: Jun 2014
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#1
Drill, Exposy, Particles :(

Hello All!!!

I'm making a (big) custom story...
and i want EVERYTHING perfectly... so... Detailed Big Grin everything...
so i want this..
2 exposy barrels... put a drill inside and then 2 Particles (activated)
and you can put your bucket n ground (there is splash particle) so you can get the exposy...
don't think that i don't know everything xD
i learned most parts of scripting... but got some questions...
do i need a script to make a Particle de-activated ?! because if i erase the Checkbox in Active it is de-activated in level editor.. but in-game it is still there :S so how can i do this ? i found something about this...

DestroyParticleSystem("ps3_"+GetLocalVarString("WhatEpoxyEffect"));

? is this possible... *for the beginning of the map*
and this after i put the drill inside

CreateParticleSystemAtEntity("ps4_"+GetLocalVarString("WhatEpoxyEffect"), "ps_liquid_epoxy_drip.ps", asTimer+"_area_1", true);
PlaySoundAtEntity("s4_"+GetLocalVarString("WhatEpoxyEffect"), "12_epoxy_drip", asTimer+"_area_1", 1, true);

i already put the PArticles self... but i really don't know :S can someone help me
( and i will ask sometimes other questions in this thread about the 2 barrels and drill and other things )

EDIT: and how can i use the Drill Animation?
(This post was last modified: 09-29-2014, 07:35 PM by Amnesiaplayer.)
09-29-2014, 07:34 PM
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Messages In This Thread
Drill, Exposy, Particles :( - by Amnesiaplayer - 09-29-2014, 07:34 PM
RE: Drill, Exposy, Particles :( - by Mudbill - 09-30-2014, 02:45 PM
RE: Drill, Exposy, Particles :( - by Neelke - 09-30-2014, 03:44 PM
RE: Drill, Exposy, Particles :( - by Radical Batz - 09-30-2014, 07:37 PM



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