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Continuing game after credits
Darkfire Offline
Senior Member

Posts: 371
Threads: 22
Joined: May 2014
Reputation: 15
#16
RE: Continuing game after credits

I tried that and it didn't move up for some reason.
However, I managed to use Romulator's method: I made an entity with an animated texture attached to it, and then spawned it when needed. And I had to make some black space above the credits in the .png, so they don't disappear abruptly. Works !

Thanks for help guys, and sorry for the ruckus.

Oh, and I fixed the antivirus/editors thing. For some reason antivirus accepted only LevelEditor and HplLangTool - the rest was automatically deleted (when I extracted them from editor_suite.rar).

(This post was last modified: 08-02-2016, 02:56 PM by Darkfire.)
08-02-2016, 02:55 PM
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Messages In This Thread
Continuing game after credits - by Darkfire - 06-15-2015, 07:05 PM
RE: Continuing game after credits - by Neelke - 06-15-2015, 07:30 PM
RE: Continuing game after credits - by Darkfire - 06-15-2015, 07:45 PM
RE: Continuing game after credits - by Mudbill - 06-15-2015, 08:14 PM
RE: Continuing game after credits - by Slanderous - 06-15-2015, 11:16 PM
RE: Continuing game after credits - by Darkfire - 07-31-2016, 07:06 PM
RE: Continuing game after credits - by Mudbill - 07-31-2016, 07:39 PM
RE: Continuing game after credits - by Darkfire - 08-01-2016, 12:47 PM
RE: Continuing game after credits - by Darkfire - 08-02-2016, 02:55 PM



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