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How Can I Raise Sound Volume?
theDARKW0LF Offline
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#3
RE: How Can I Raise Sound Volume?

(09-17-2010, 02:21 AM)MulleDK19 Wrote:
(09-17-2010, 02:12 AM)theDARKW0LF Wrote: I have it so a script triggers a sound when I enter an area, but the sound it plays, "scare_loon_single.snt", is so very quiet, and I can barely hear it over the music I have playing on the map. Is there any way to make the sound louder?
You could simply copy the sounds, then make them louder in a sound editor, or turn down the music.


(09-17-2010, 02:12 AM)theDARKW0LF Wrote: I have one more question... Is there any way to get another one of my triggered sounds to loop for a certain amount of time? The one I'm trying to do this on is "scare_wood_creak_walk.snt", because if it doesn't loop, all you hear is one or two footsteps, and I wanna hear more than that!

Use timers.

Sounds simple enough, I just need to know what exactly goes into the three fields in the "AddTimer(string& asName, float afTime, string& asFunction);" string. Obviously the time goes into the middle field, but what name would I put in the first field, and what do I put in the last one? Thanks for your help!

EDIT: Oh, and would the time be in seconds? So if I put in 2 it'd play for 2 seconds?

EDIT2: It looks like I also don't know where I am to be putting the AddTimer function, under the "void CollideWalkSoundTrigger1(string &in asParent, string &in asChild, int alState)"?

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09-17-2010, 02:30 AM
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Messages In This Thread
How Can I Raise Sound Volume? - by theDARKW0LF - 09-17-2010, 02:12 AM
RE: How Can I Raise Sound Volume? - by MulleDK19 - 09-17-2010, 02:21 AM
RE: How Can I Raise Sound Volume? - by theDARKW0LF - 09-17-2010, 02:30 AM
RE: How Can I Raise Sound Volume? - by MulleDK19 - 09-17-2010, 02:37 AM
RE: How Can I Raise Sound Volume? - by MulleDK19 - 09-17-2010, 02:47 AM
RE: How Can I Raise Sound Volume? - by MulleDK19 - 09-17-2010, 03:16 AM
RE: How Can I Raise Sound Volume? - by MulleDK19 - 09-17-2010, 03:27 AM



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