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Sound
Homicide13 Offline
Senior Member

Posts: 323
Threads: 41
Joined: Nov 2010
Reputation: 14
#3
RE: Sound

well I'm currently using
FadeInSound("Sound_2",0.5f,false);
but that's not what i'm having a problem with, i'm having a problem with the sound not being quiet when the map starts. I would use the PlaySoundAtEntity function, but I want a smaller radius than is default (to prevent it from going through some walls... x3) and I don't think I can configure that with code....

(This post was last modified: 11-07-2010, 06:27 PM by Homicide13.)
11-07-2010, 06:26 PM
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Messages In This Thread
Sound - by Homicide13 - 11-07-2010, 08:55 AM
RE: Sound - by anzki - 11-07-2010, 11:48 AM
RE: Sound - by Homicide13 - 11-07-2010, 06:26 PM
RE: Sound - by anzki - 11-07-2010, 06:33 PM
RE: Sound - by Homicide13 - 11-07-2010, 08:05 PM
RE: Sound - by Stangi - 11-07-2010, 09:11 PM
RE: Sound - by Homicide13 - 11-07-2010, 10:19 PM
RE: Sound - by anzki - 11-08-2010, 10:37 AM



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