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Big Problem: OH PLEASSE HELP ME OH GOD!!! Script Related
LoneWolf Offline
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Posts: 308
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#13
RE: Big Problem: OH PLEASSE HELP ME OH GOD!!! Script Related

eg.

PlaySoundAtEntity("name", "05_rock_fall_2.snt", "player", 0, true);

put in void collide script area for place when to trigger
11-27-2010, 10:59 PM
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RE: Big Problem: OH PLEASSE HELP ME OH GOD!!! Script Related - by LoneWolf - 11-27-2010, 10:59 PM



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