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Big Problem: OH PLEASSE HELP ME OH GOD!!! Script Related
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LoneWolf Offline
Senior Member

Posts: 305
Joined: Sep 2010
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Post: #11
RE: Big Problem: OH PLEASSE HELP ME OH GOD!!! Script Related
no problem, ehm i guess you need these

eg.

////////////////////////////
// Run when leaving map


////////////////////////////
// Run when entering map


////////////////////////////
// Run first time starting map


etc. before on start, on enter etc.
(This post was last modified: 11-27-2010 08:29 PM by LoneWolf.)
11-27-2010 08:28 PM
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kewl Offline
Junior Member

Posts: 12
Joined: Sep 2010
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Post: #12
RE: Big Problem: OH PLEASSE HELP ME OH GOD!!! Script Related
Alright, I don't want to sound needy, but can someone help me with another thing? I want to play the sound "player_body_fall5.ogg" when the map begins.
11-27-2010 10:08 PM
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LoneWolf Offline
Senior Member

Posts: 305
Joined: Sep 2010
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Post: #13
RE: Big Problem: OH PLEASSE HELP ME OH GOD!!! Script Related
eg.

PlaySoundAtEntity("name", "05_rock_fall_2.snt", "player", 0, true);

put in void collide script area for place when to trigger
11-27-2010 10:59 PM
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