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Area Scripts
sassix Offline
Member

Posts: 56
Threads: 13
Joined: Jan 2011
Reputation: 0
#7
RE: Area Scripts

void Collide_Area(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_2" , true);
SetEntityActive("servant_grunt_1" , true);
SetEntityActive("servant_brute_1" , true);
FadeOut(20);
}
--------------
Well this one works fine for me, its just a simple map for testing scripts so it doenst matter if i use spawn or collide_area , but thx Smile
(This post was last modified: 01-08-2011, 11:47 PM by sassix.)
01-08-2011, 11:46 PM
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Messages In This Thread
Area Scripts - by sassix - 01-08-2011, 10:39 PM
RE: Area Scripts - by Tottel - 01-08-2011, 10:44 PM
RE: Area Scripts - by sassix - 01-08-2011, 10:53 PM
RE: Area Scripts - by Tottel - 01-08-2011, 10:58 PM
RE: Area Scripts - by sassix - 01-08-2011, 11:04 PM
RE: Area Scripts - by Russ Money - 01-08-2011, 11:37 PM
RE: Area Scripts - by sassix - 01-08-2011, 11:46 PM



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