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Muting a monster- WARNING, SCRIPTING NOOB
Bennick Offline
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Posts: 77
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Joined: Apr 2011
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#1
Muting a monster- WARNING, SCRIPTING NOOB

Okay, I have several questions.

I have a hallucination monster (the kind that disappears when you get close enough) that I want to mute so the player won't expect it when he opens the door. Is there a way that I can mute him? Also, where would I put this script? in the hps file? is that where all scripts relating to the map go?

Also, how exactly can I find out what actions are available to me via scripting and how to write them? Is there some kind of universal glossary of commands to find these things in?

Fratricide (title not finalized): 2/7 maps. :D
04-06-2011, 12:19 AM
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Muting a monster- WARNING, SCRIPTING NOOB - by Bennick - 04-06-2011, 12:19 AM



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