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Pick Axe
csm Offline
Junior Member

Posts: 22
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Joined: Apr 2011
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#6
RE: Pick Axe

(05-02-2011, 03:52 AM)MrBigzy Wrote: Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:

Or maybe I'm wrong, but would be nice to have that for different mod types. Cool

<Attack Primary="MouseButton::RightMouse" Secondary="" />

I'm guessing that's what attack primary is used for in the user_keys config file. Located in your save file(s) dir.
(This post was last modified: 05-02-2011, 09:18 AM by csm.)
05-02-2011, 09:17 AM
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Messages In This Thread
Pick Axe - by ricky horror - 05-02-2011, 01:03 AM
RE: Pick Axe - by xiphirx - 05-02-2011, 01:09 AM
RE: Pick Axe - by MrBigzy - 05-02-2011, 03:52 AM
RE: Pick Axe - by ricky horror - 05-02-2011, 03:54 AM
RE: Pick Axe - by MrBigzy - 05-02-2011, 03:55 AM
RE: Pick Axe - by csm - 05-02-2011, 09:17 AM
RE: Pick Axe - by MrBigzy - 05-02-2011, 02:14 PM
RE: Pick Axe - by Karai16 - 05-02-2011, 09:41 AM



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