05-02-2011, 01:03 AM
05-02-2011, 01:09 AM
No, even if we got it to appear in game, it wouldn't function as the game doesn't have usable weapon code.
05-02-2011, 03:52 AM
Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:
Or maybe I'm wrong, but would be nice to have that for different mod types.
Or maybe I'm wrong, but would be nice to have that for different mod types.
05-02-2011, 03:54 AM
(05-02-2011, 03:52 AM)MrBigzy Wrote: [ -> ]Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:
Or maybe I'm wrong, but would be nice to have that for different mod types.
Maybe you could mess around with that! :p Test some things out
05-02-2011, 03:55 AM
That would require having the source. So don't count on it.
05-02-2011, 09:17 AM
(05-02-2011, 03:52 AM)MrBigzy Wrote: [ -> ]Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:
Or maybe I'm wrong, but would be nice to have that for different mod types.
<Attack Primary="MouseButton::RightMouse" Secondary="" />
I'm guessing that's what attack primary is used for in the user_keys config file. Located in your save file(s) dir.
05-02-2011, 09:41 AM
this is funny, I actually just saw the same thing in the models folder and wanted to post a threat about it... well, guess I don't have to now ^^
05-02-2011, 02:14 PM
(05-02-2011, 09:17 AM)csm Wrote: [ -> ](05-02-2011, 03:52 AM)MrBigzy Wrote: [ -> ]Actually, I think it does have code. The pickaxe has it's own .ho file with a defined melee type. I think the only thing preventing it from being usable is a key to activate it in-game. D:
Or maybe I'm wrong, but would be nice to have that for different mod types.
<Attack Primary="MouseButton::RightMouse" Secondary="" />
I'm guessing that's what attack primary is used for in the user_keys config file. Located in your save file(s) dir.
Unfortunately, attack primary only applies to throwing items.