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Bug in v1.2
Googolplex Offline
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Posts: 2,340
Threads: 246
Joined: Oct 2008
#11
RE: Bug in v1.2

Ah, OK.
Nice to hear about the translation update.
I just make a german translation for Penumbra Requiem (but I'll update it soon).
And I can do this for Justine DLC too.

For The Dark Descent I make a better german translation.
I revised most of the texts to make the game even more exciting.

For example:
- Follow the red trail

changed to:
- There's a red trail on the ground. I don't know what it does mean, but I should follow it.

Or for Penumbra Overture. There is a great puzzle to find out the numbers for the workshop keypanel in a note. The numbers are hidden in the text, but they were big (ONE, TWO, THREE...) and then you see it and it kills all the puzzle. So I changed it to one, two, three to hide it better and makes the puzzle more interesting.
Because I hate it, if a fantastic puzzle would be killed with hints.

So, I revised all translation files, fixed errors and add better hearing texts.

If you give me some time, I can make it for Justine.
But first time I have to play it, I'm still waiting if it is dark at my room (have no blinds).
(This post was last modified: 05-17-2011, 07:26 PM by Googolplex.)
05-17-2011, 07:23 PM
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Messages In This Thread
Bug in v1.2 - by Googolplex - 05-17-2011, 06:17 PM
RE: Bug in v1.2 - by bobbo - 05-17-2011, 06:28 PM
RE: Bug in v1.2 - by jens - 05-17-2011, 06:31 PM
RE: Bug in v1.2 - by bobbo - 05-17-2011, 06:48 PM
RE: Bug in v1.2 - by TFEF - 05-17-2011, 06:51 PM
RE: Bug in v1.2 - by bobbo - 05-17-2011, 07:00 PM
RE: Bug in v1.2 - by xiphirx - 05-17-2011, 07:02 PM
RE: Bug in v1.2 - by bobbo - 05-17-2011, 07:15 PM
RE: Bug in v1.2 - by xiphirx - 05-17-2011, 07:15 PM
RE: Bug in v1.2 - by bobbo - 05-17-2011, 07:19 PM
RE: Bug in v1.2 - by Googolplex - 05-17-2011, 07:23 PM
RE: Bug in v1.2 - by bobbo - 05-17-2011, 07:36 PM
RE: Bug in v1.2 - by laser50 - 05-19-2011, 09:38 PM
RE: Bug in v1.2 - by Googolplex - 05-21-2011, 12:12 PM



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