Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Game crash on Intel-Dual Core Pentium
Tombstone Offline
Junior Member

Posts: 4
Threads: 2
Joined: May 2011
Reputation: 0
#3
Solved: 8 Years, 2 Months, 2 Weeks ago RE: Game crash on Intel-Dual Core Pentium

nevermind it wont work then because im 100% sure its a Intel Bear Lake B. but maybe you can help it work on my laptop? cause it wont work on my laptop either.
heres the info.

What the graphic card appears when i start the game.
Video device: Mobile Intel® 4 Series Express Chipset Family

Crash Error.
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date, Check log file for more information.

Heres my Hpl log.

-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Mobile Intel® 4 Series Express Chipset Family
Version: 2.1.0 - Build 8.15.10.2302
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2302
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.
06-20-2011, 01:49 AM
Find


Messages In This Thread
RE: Game crash on Intel-Dual Core Pentium - by Tombstone - 06-20-2011, 01:49 AM



Users browsing this thread: 1 Guest(s)