Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
getting custom monsters.
convolution223 Offline
Member

Posts: 78
Threads: 15
Joined: Jul 2011
Reputation: 0
#8
RE: getting custom monsters.

I tried turning the waterlurker into a land creature by changing the particle effects and sounds that play in the model editor, saving it as customwaterlurker.ent, and tried to get it to work in the level editor by making a normal waterlurker, then selecting the customwaterlurker.ent file from the settings on the right. This doesn't work though. What am I doing wrong, cuz whatever it is, aidan might run into it too and I'd imagine it would be more frustrating if you went through the trouble of modeling and animating before running into this.

EDIT:
I quit the game and re-launched it and it seems to work fine. Still making a few odd splash noises but that might just be my fault. so this method seems to work for easy tweaking, if u don't want to go the whole modelling/animating route
(This post was last modified: 07-24-2011, 08:34 AM by convolution223.)
07-24-2011, 06:01 AM
Find


Messages In This Thread
getting custom monsters. - by aidan499 - 07-21-2011, 11:09 AM
RE: getting custom monsters. - by Tanshaydar - 07-21-2011, 11:18 AM
RE: getting custom monsters. - by aidan499 - 07-21-2011, 02:10 PM
RE: getting custom monsters. - by Tanshaydar - 07-21-2011, 02:40 PM
RE: getting custom monsters. - by nkmol - 07-21-2011, 02:51 PM
RE: getting custom monsters. - by aidan499 - 07-23-2011, 10:05 PM
RE: getting custom monsters. - by Tanshaydar - 07-24-2011, 04:16 AM
RE: getting custom monsters. - by convolution223 - 07-24-2011, 06:01 AM



Users browsing this thread: 1 Guest(s)