The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
make a monster de-spawn?
Synestral Offline
Junior Member

Posts: 4
Threads: 3
Joined: Aug 2011
Reputation: 0
#1
make a monster de-spawn?

i dont know how to make a monster de-spawn. i have tried a few things, but it doesnt work. how do you make a monster disappear after walking a path?

this is my code
void OnStart()
{
SetEntityPlayerInteractCallback("Monster_Key_1", "Spawn_Monster", true);
}

void Spawn_Monster(string &in asEntity)
{
SetEntityActive("servant_grunt_1", true);
GiveSanityDamage(5.0f, true);
AddEnemyPatrolNode("servant_grunt_1", "Node_1", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_2", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_3", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_4", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_5", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_6", 5,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_5", 0,"");
}
08-06-2011, 02:21 AM
Find


Messages In This Thread
make a monster de-spawn? - by Synestral - 08-06-2011, 02:21 AM
RE: make a monster de-spawn? - by TFEF - 08-06-2011, 02:35 AM
RE: make a monster de-spawn? - by Your Computer - 08-06-2011, 07:29 AM
RE: make a monster de-spawn? - by TFEF - 08-06-2011, 08:21 AM
RE: make a monster de-spawn? - by Roenlond - 08-06-2011, 12:29 PM
RE: make a monster de-spawn? - by xtron - 08-06-2011, 12:47 PM



Users browsing this thread: 1 Guest(s)