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Little unkown spike in script
ObsidianLegion Offline
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Posts: 173
Threads: 53
Joined: Jun 2011
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#8
RE: Little unkown spike in script

(08-25-2011, 10:35 PM)Patacorow Wrote:
(08-25-2011, 10:10 PM)palistov Wrote: Looks like your script says to call the function if the door is used on the key. Switch them around.

Nah, that's cool. The grunt'll just pick up the door for Daniel and ram it up the key.

XD This made me lol (:

"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
08-26-2011, 12:30 PM
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Messages In This Thread
Little unkown spike in script - by ObsidianLegion - 08-25-2011, 08:27 PM
RE: Little unkown spike in script - by GreyFox - 08-25-2011, 09:26 PM
RE: Little unkown spike in script - by palistov - 08-25-2011, 10:10 PM
RE: Little unkown spike in script - by Patacorow - 08-25-2011, 10:35 PM
RE: Little unkown spike in script - by ObsidianLegion - 08-26-2011, 12:30 PM
RE: Little unkown spike in script - by palistov - 08-26-2011, 03:57 AM



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