MrBigzy
Senior Member
Posts: 616
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Joined: Mar 2011
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RE: Custom Model : Wall Sconce
So yea, 1700 tris. It's sorta high; you can put that number down by using the Reduce option, or you could convert Poly to Nurbs/SubD and then back to poly using the tesselation options (which you can use to specify the exact amount of triangles if you want).
And yes, textures will only show up on half the model if you have quads, so make sure to convert to tri's; either while converting from SubD/Nurbs to Poly, by using the triangulate option in maya, or while using the triangulate option in the OpenCollada exporter.
(This post was last modified: 09-07-2011, 11:06 PM by MrBigzy.)
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09-07-2011, 11:04 PM |
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