Frictional Games Forum (read-only)

Full Version: Selyp's Custom Models
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6
Here is where I will post all of my WIP and finished models.

WIPs:
Crystal Cluster

Finished:
Industrial Fan Download Link
Ceiling Lamp
Wall Sconce Download Link
Downward Facing Cave Spotlight

Requests:
Modern Bathroom Set
Noose
Air Conditioner
Industrial Light

If you would like to make a request just let me know and I'll add it.

That seems pretty low poly to me. It's like, what, 500-1k faces? Take a picture with shaded wireframe so we can see the detail and see where it can be reduced.

I will get another screen of it with the wireframe, I'm not sure exactly how many poly's it is. I guess my main problem is I'm not really sure how to get it textured. The only texturing I have done was for a custom painting, so it was really simple. For more advanced stuff I don't really know where to begin.
Looks high-poly to me, far too smooth to be too low. Wireframe might be a white mess with pixel gaps. Not that it's a bad thing, just too much detail. But that's all a guess.
Question. How many polys is considered low poly?
Well, I guess it depends on what it is. The grunt is, I think, almost 5k polys? It depends on the type of object really (some wall entities are <20 polys).

As for texturing, you'll have to look up a tutorial on unwrapping UV's and manipulating UV points on a model.
Thanks for the tips. I'll work on texturing it tonight and see how it goes. Smile
oh I think it is modern, great! Good work so far.Smile
wow looks really great yea Big Grin i geuss around 1000polys will be low poly, something around that.
Keep it up!Big Grin
thats prety neat man Big Grin can't wait to see it in game!
Pages: 1 2 3 4 5 6