(04-16-2012 01:59 PM)Hermoor Wrote:
(04-16-2012 11:43 AM)Cranky Old Man Wrote: First of all: Yaay!
Completely lack of waist huh...you can see that even samara has a waist.
Now for some propositions: I imagined the funeral gown to be much more loose fitting, having a complete lack of waist and be more "wrinkly"/"vertically curvy"(?). (You know, the word that curtains usually are.) Sure, you won't be able to see protruding ribs through it, but it will remove the attractive female form. Also, bare feet instead of socks, please.
Edit: The sleeves should probably end before the bony wrists. The gown should pretty much look like it's resting on her bony shoulders.
In fact if it's a dress she is wearing or a gown or whatever the waist is always noticed. Now yes it could be more loosely fit. But there must be a waist otherwise she would look not so much like a human. I get what you mean though less corset...and more samara.
The curves as in any game model would have to be seen through the texture. It would be too high poly otherwise, or at least too high poly for me. Actually I don't really think one would notice it much, plus it would be messy if someone would be to animate her. Even in modern games it's not very common to see cloth simulations. Only games I can think of that has it is Assasin's creed.
I like your bony wrists and bony shoulders, NOTED! I'll probably finish the model tonight and then start with the texturing tomorrow. Maybe it will be finished tomorrow...depends. Now I wonder, will you be able to animate it?
There's still a lot of story maps to make, but when the time comes, I will learn
to animate it. I've had only small experience of bone animations, but I'm dedicated.